Difference between revisions of "Sakura Taisen: Atsuki Chishio Ni"

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m (recent test configuration)
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|image            = Cover_Sakura_Taisen_Atsuki_Chishio_Ni.jpg
 
|image            = Cover_Sakura_Taisen_Atsuki_Chishio_Ni.jpg
 
|caption          =
 
|caption          =
|developer        = Sega
+
|developer        = [[Sega]]
 
|publisher        = [[Sega]]
 
|publisher        = [[Sega]]
 
|genre            = Visual Novel, Turn-based strategy
 
|genre            = Visual Novel, Turn-based strategy
|gameinfo          = This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.
 
 
|wikipedia        = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%AF%E3%83%A9%E5%A4%A7%E6%88%A6_%E3%80%9C%E7%86%B1%E3%81%8D%E8%A1%80%E6%BD%AE%E3%81%AB%E3%80%9C Link (Japanese)]
 
|wikipedia        = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%AF%E3%83%A9%E5%A4%A7%E6%88%A6_%E3%80%9C%E7%86%B1%E3%81%8D%E8%A1%80%E6%BD%AE%E3%81%AB%E3%80%9C Link (Japanese)]
 
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561889-sakura-taisen-atsuki-chishio-ni Link]
 
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561889-sakura-taisen-atsuki-chishio-ni Link]
 +
|gameinfo          = This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.
 +
<!-- General props -->
 +
|sw-rendering-only = 1
 
|ko_rating        = 12
 
|ko_rating        = 12
 +
<!-- Language props -->
 
|korean            = SLKA-35003
 
|korean            = SLKA-35003
 
|chinese          = SLAJ-35003 & SCCS-60001
 
|chinese          = SLAJ-35003 & SCCS-60001
 
|japanese          = SLPM-67003 &  HSN-0002 &  HSN-0003
 
|japanese          = SLPM-67003 &  HSN-0002 &  HSN-0003
|sw-rendering-only = 1
 
<!-- NTSC-U props -->
 
|NTSCU            = 0
 
|serialsNTSCU      =
 
|CRCsNTSCU        =
 
|releasedateNTSCU  =
 
|statusNTSCU      =
 
|linuxstatusNTSCU  =
 
|macstatusNTSCU    =
 
<!-- PAL props -->
 
|PAL              = 0
 
|serialsPAL        =
 
|CRCsPAL          =
 
|releasedatePAL    =
 
|statusPAL        =
 
|linuxstatusPAL    =
 
|macstatusPAL      =
 
 
<!-- NTSC-J props -->
 
<!-- NTSC-J props -->
 
|NTSCJ            = 1
 
|NTSCJ            = 1
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|Region=NTSC-J
 
|Region=NTSC-J
 
|OS=Windows
 
|OS=Windows
|CPU=Core i5-2500
+
|CPU=Intel Core i5-2500
|GPU=Asus GeForce GTX 580
+
|GPU=ASUS GeForce GTX 580
 
|Revision=1.0.0
 
|Revision=1.0.0
|Graphics=GSDX
+
|Graphics=GSdx
 
|Sound=
 
|Sound=
 
*SPU2-X
 
*SPU2-X
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|Region=NTSC-J
 
|Region=NTSC-J
 
|OS=Windows
 
|OS=Windows
|CPU=Core i7-3770K
+
|CPU=Intel Core i7-3770K
 
|GPU=ASUS GeForce GTX 980
 
|GPU=ASUS GeForce GTX 980
|Revision=1.5.0-dev-1894-g726f9d5
+
|Revision=1.5.0 (dev-1894 g726f9d5)
|Graphics=GSdx OGL
+
|Graphics=GSdx
 +
<spoiler show="Settings" hide="Hide">
 +
Renderer: OpenGL (Software)
 +
</spoiler>
 
|Sound=
 
|Sound=
 
*SPU2-X
 
*SPU2-X
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* The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title
 
* The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title
  
 
+
== Known Issues ==
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
 
==Known Issues==
 
 
 
 
{{Issue
 
{{Issue
|IssueName=Shadows with HW Rendering Mode
+
|IssueName=Incorrect rendering of shadows in Hardware mode.
 
|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=0
 
|IssueLevel=0
 
|Description=Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay
 
|Description=Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay
|Workaround=Switch to SW Rendering Mode. (Reducing the scale factor to 1:1 will reduce the covered area to ~1/3rd of a screen)
+
|Workaround=Switch to Software mode. (Reducing the scale factor to 1:1 will reduce the covered area to ~1/3rd of a screen)
 
}}
 
}}
  
 
{{Issue
 
{{Issue
|IssueName=Tactical Overlays in HW Rendering Mode
+
|IssueName=Tactical Overlays in Hardware mode.
 
|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=1
 
|IssueLevel=1
 
|Description=During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield
 
|Description=During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield
|Workaround=Switch to SW Rendering Mode
+
|Workaround=Switch to Software mode.
 
}}
 
}}
  
==Gallery:==
+
== Gameplay Screenshots ==
 
+
<gallery widths="175px" heights="100px">
<gallery>
+
Swihb-shot0.png|<center>Meeting Sakura</center>
Image:Swihb-shot0.png|Meeting Sakura
+
Swihb-shot1.png|<center>Meeting Sumire (one of new game mechanics)</center>
Image:Swihb-shot1.png|Meeting Sumire (one of new game mechanics)
+
Swihb-shot2.png|<center>Sumire being very serious about the tea</center>
Image:Swihb-shot2.png|Sumire being very serious about the tea
+
Swihb-shot3.png|<center>Updated free roam mode</center>
Image:Swihb-shot3.png|Updated free roam mode
+
Swihb-shot4.png|<center>Updated tactical mode with retrofitted ARMS system</center>
Image:Swihb-shot4.png|Updated tactical mode with retrofitted ARMS system
+
Swihb-shot5.png|<center>LIPS in battle</center>
Image:Swihb-shot5.png|LIPS in battle
+
Swihb-shot6.png|<center>Updated 3D effects (like smoke and sakura petals)</center>
Image:Swihb-shot6.png|Updated 3D effects (like smoke and sakura petals)
+
Swihb-shot7.png|<center>Sakura is always watching</center>
Image:Swihb-shot7.png|Sakura is always watching
 
 
</gallery>
 
</gallery>
  

Revision as of 21:58, 19 February 2017

Sakura Taisen: Atsuki Chishio Ni
Cover Sakura Taisen Atsuki Chishio Ni.jpg
Game general and emulation properties:
GRB rating: 12
Software rendering only
Languages supported:
Japanese: SLPM-67003 & HSN-0002 & HSN-0003
Chinese: SLAJ-35003 & SCCS-60001
Korean: SLKA-35003
Region NTSC-J:
Serial numbers: SLPM-67003
HSN-0003 (First Print Limited Edition)
HSN-0002 (Premium Edition)
SLKA-35003
SLAJ-35003
SCCS-60001
Release date: February 27, 2003
CRCs: 3BC4AC8E
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Sega
Publisher(s): Sega
Genre: Visual Novel, Turn-based strategy
Wikipedia: Link (Japanese)
Game description: This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core i5-2500
  • ASUS GeForce GTX 580
1.0.0 GSdx
  • SPU2-X
  • ?
Europe v2.0, default, this 1 (remake of 1st) and Sakura 3 best from this game series., shadows ,HW hacks cant help
NTSC-J Windows
  • Intel Core i7-3770K
  • ASUS GeForce GTX 980
1.5.0 (dev-1894 g726f9d5) GSdx
  • SPU2-X
  • LilyPad
Europe v2.20, default, SW Renderer only

Solid 60 fps


Trivia

  • Original names: サクラ大戦 〜熱き血潮に〜 (SLPM-67003), 櫻花大戰 ~熾熱之血~ (SLAJ-35003), 樱花大战: 炽热之血 (SCCS-60001), 사쿠라 대전 ~ 뜨거운 열정으로 ~ (SLKA-35003)
  • Also known as Ying Hua Da Zhan: Chi Re Zhi Xie (AS), Sakura Wars: In Hot Blood
  • The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title

Known Issues

Incorrect rendering of shadows in Hardware mode.

  • Status: Active
  • Type: Minor
  • Description: Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay
  • Workaround: Switch to Software mode. (Reducing the scale factor to 1:1 will reduce the covered area to ~1/3rd of a screen)

Tactical Overlays in Hardware mode.

  • Status: Active
  • Type: Serious
  • Description: During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield
  • Workaround: Switch to Software mode.

Gameplay Screenshots


Public compatibility forum links