SOCOM II: U.S. Navy SEALs
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Developer(s): Zipper Interactive and the U.S. Navy
Genre: Third-person shooter
Wikipedia: http://en.wikipedia.org/wiki/SOCOM_II:_U.S._Navy_SEALs
Game review links: http://ps2.ign.com/objects/552/552397.html
Game review score: 8.8/10 (IGN)
Game description: SOCOM II: U.S. Navy SEALs is a third-person tactical shooter video game for the PlayStation 2 and a sequel to SOCOM: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM II was released on November 4, 2003.
Test configuration on Windows:
PCSX2 version: | 0.9.9 r5128 |
Graphics by GSDx: | 0.1.16 r5139 |
Sound by SPU2-X: | 2.0.0 r5139 |
Pad plugin is LilyPad: | 0.11.0 r5112 |
Comments:
- EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build)
- If you get a black screen during cutscenes (the sounds still play) or nightvision is not working in hardware mode, use Direct3D 10 software mode with Extra Rendering at 3 and you should still get full speed with a quad-core. Singleplayer is very playable, no visual corruption or crashes whatsoever.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | AMD Phenom II X4 945 |
GPU: | AMD Radeon HD 4670 |
Comments: Running on Windows 7 64-bit
This article has been partly taken from Wikipedia