Rygar: The Legendary Adventure: Difference between revisions

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|developer        = Tecmo
|developer        = Tecmo
|publisher        = [[Tecmo]] (US, JP), [[Wanadoo]] (EU), [[Sony|SCEA]] (US)
|publisher        = [[Tecmo]] (US, JP), [[Wanadoo]] (EU), [[Sony|SCEA]] (US)
|genre            = Action, Adventure with Some RPG Elements
|genre            = Action, Adventure, RPG
|gameinfo          = Rygar: The Legendary Adventure tells the tale of a noble warrior determined to save the Princess Harmonia and bring the kingdom of Argus back to a state of peace. Armed with the Diskarmor, Rygar sets out on a legendary adventure traveling to several places and battling ravenous monsters called Titans. The Diskarmor shield uses the elements fire/ice/lightning and it can be improved with mystic stones. The diskarmor can be used for attack, defense or transportation.
|gameinfo          = Rygar: The Legendary Adventure tells the tale of a noble warrior determined to save the Princess Harmonia and bring the kingdom of Argus back to a state of peace. Armed with the Diskarmor, Rygar sets out on a legendary adventure traveling to several places and battling ravenous monsters called Titans. The Diskarmor shield uses the elements fire/ice/lightning and it can be improved with mystic stones. The diskarmor can be used for attack, defense or transportation.
|wikipedia        = [http://en.wikipedia.org/wiki/Rygar:_The_Legendary_Adventure Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Rygar:_The_Legendary_Adventure Link]
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*Using PS2Lunch Game configuration Launcher (see [[talk:Rygar: The Legendary Adventure|discussion]])
*Using PS2Lunch Game configuration Launcher (see [[talk:Rygar: The Legendary Adventure|discussion]])
|Tester={{ForumUser|St0ckz}}
|Tester={{ForumUser|St0ckz}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 x64
|CPU=Core i7 Celeron Sandy Bridge 1.8 Ghz 1 Core/2 Threads
|GPU=Intel HD 2000
|Revision=1.2.1
|Graphics=GSdx 5875 SSE2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=I played most of the game with this version because FPS were a little bit bigger but the recommended version is 1.5.0, see the issues below to understand why. This configuration works for both 1.2.1 and 1.5.0 - Bios 2.30, directX 9 (hardware), allow 8 bit textures enabled, native resolution, interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics, logarithimic z must be enabled to be able to see the light effect over the numbers in the memory card's screen. It's slow but playable. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 1 because otherwise the audio/video of the cutscenes will be out of sync (even so they will run slow). INTC spin detection, wait loop detection and mVU flag hacks must be enabled. Sound interpolation = Catmull-Rom PS2.
|Tester=Felipe
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Intro screen may blink and flash
|IssueName=Intro screen/cutscenes may blink and flash
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The screen flickers during the game intro.
|Description=The screen flickers during the game intro/cutscenes.
|Workaround=Go to Config > Emulation Settings > Game Fixes > select "Enable manual game fixes" and enable "Switch to GSdx software rendering when an FMV plays". Another way to fix this is pressing F9 to change to software mode and then press F9 back to hardware mode, after this the video runs normally. Some cutscenes freeze if you play with versions older than 1.5.0 2779, check the text below.
|Workaround=Go to Config > Emulation Settings > Game Fixes > select "Enable manual game fixes" and enable "Switch to GSdx software rendering when an FMV plays". Another way to fix this is pressing F9 to change to software mode and then press F9 back to hardware mode, after this the video runs normally. Some cutscenes freeze if you play with versions older than 1.5.0 2779, check the text below.
}}
}}
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