Rogue Galaxy: Difference between revisions

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|Comments=While on laptop look in NVIDIA control for whisper mode or disable completely for laptop users (it had capped my FPS to 40)
|Comments=While on laptop look in NVIDIA control for whisper mode or disable completely for laptop users (it had capped my FPS to 40)
|Tester=RedDevilus
|Tester=RedDevilus
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1154)
<spoiler show="Settings" hide="Hide">
*Speedhacks: preset 3
</spoiler>
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
*Software rendering mode
</spoiler>
|Sound=*Default (core 1.7)
|Comments=Moderate slowdowns when opening the field menu, when there are multiple enemies or lots of effects on screen during battle.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Vedan: Myna Out of bounds
|IssueName=Text fill color missing
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. The bug can be triggered quite easily if you jump close to the railtracks.
|Description=Some text is intended to be filled with white, usually to let the player know if something is active (white) or inactive (grey) like skills or memory card slots.
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".
|Workaround=Run the game in Software mode or use full blending in OpenGL.  
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
}}
}}


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|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after you load a savestate or after a flashback cutscene.
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after you load a savestate or after a flashback cutscene.
|Workaround=Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file.
|Workaround=Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file.
}}
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IsFixed=0
|IssueLevel=0
|Description=All of the text in the game appear in a tint of gray instead of the normal white
|Workaround=Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (this comes with a speed hit).
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode some corrupt textures can be seen underneath the water.
|Description=In Hardware mode some corrupt textures can be seen underneath the water. Also prevalent on waterfall area on forest world.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
}}
}}
==Fixed Issues==
==Fixed Issues==
{{Issue
|IssueName=Vedan: Myna Out of bounds
|IsFixed=1
|IssueLevel=1
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. The bug can be triggered quite easily if you jump close to the railtracks.
|Workaround=As of 1.7 154 dev builds and later it has been patched. For older versions:Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
}}
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IsFixed=1
|IssueLevel=0
|Description=All of the text in the game appear in a tint of gray instead of the normal white
|Workaround=Set renderer to OpenGL Hardware and Blending Accuracy to Full (this comes with a speed hit), for d3d11 or older builds use a software renderer of GSdx.
}}
{{Issue
{{Issue
|IssueName=Corrupt flashbacks
|IssueName=Corrupt flashbacks
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