Rogue Galaxy: Difference between revisions

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|Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.
|Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 x64
|CPU=Intel Core i7-9750h @ 2.60 - 4.50 GHz
|GPU=NVIDIA GeForce GTX 2060m 4GB
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
* Other:
** Automatic Gamefixes
** Widescreen Patches
</spoiler>
|Graphics=GSdx 1.2 AVX2
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=While on laptop look in NVIDIA control for whisper mode or disable completely for laptop users (it had capped my FPS to 40)
|Tester=RedDevilus
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1154)
<spoiler show="Settings" hide="Hide">
*Speedhacks: preset 3
</spoiler>
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
*Software rendering mode
</spoiler>
|Sound=*Default (core 1.7)
|Comments=Moderate slowdowns when opening the field menu, when there are multiple enemies or lots of effects on screen during battle.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Vedan: Myna Out of bounds
|IssueName=Text fill color missing
|IsFixed=0
|IssueLevel=0
|Description=Some text is intended to be filled with white, usually to let the player know if something is active (white) or inactive (grey) like skills or memory card slots.
|Workaround=Run the game in Software mode or use full blending in OpenGL.
}}
 
{{Issue
|IssueName=Missing text
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks.  Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds.
|AffectedVersions=PAL and Director's Cut
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after you load a savestate or after a flashback cutscene.
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
|Workaround=Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file.
}}
}}


{{Issue
{{Issue
|IssueName=Steve's Power Break crash
|IssueName=Incorrect bloom around chests when upscaling
|IsFixed=1
|IsFixed=0
|IssueLevel=2
|IssueLevel=0
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).  
|Description=All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off.
|Workaround=Fixed In recent PCSX2 1.5.0 dev build, Run the game at native or set it to a scaling factor (2x, 3x, 4x, etc), or when fighting enemies that require this attack, switch to Steve and do not use his Power Break at any moment during the battle. Instead, guard and wait for other party members to use their charge attack.
|Workaround=Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu.
}}
}}


{{Issue
{{Issue
|IssueName=Corrupt Bloom on Juraika
|IssueName=Corrupt water textures
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
|Description=In Hardware mode some corrupt textures can be seen underneath the water. Also prevalent on waterfall area on forest world.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Corrupt water textures
|IssueName=Vedan: Myna Out of bounds
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In Hardware mode some corrupt textures can be seen underneath the water.
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. The bug can be triggered quite easily if you jump close to the railtracks.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
|Workaround=As of 1.7 154 dev builds and later it has been patched. For older versions:Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
}}
 
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IsFixed=1
|IssueLevel=0
|Description=All of the text in the game appear in a tint of gray instead of the normal white
|Workaround=Set renderer to OpenGL Hardware and Blending Accuracy to Full (this comes with a speed hit), for d3d11 or older builds use a software renderer of GSdx.
}}
}}


{{Issue
{{Issue
|IssueName=Corrupt flashbacks
|IssueName=Corrupt flashbacks
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Flashback FMVs are corrupted.
|Description=Flashback cutscenes are corrupted.
|Workaround=This can be been fixed as of at least PCSX2 v1.4.0. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". For other renderers and older PCSX2 versions go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix. Or manually switch to Software mode during FMV's with the F9 key.
|Workaround=Fixed in PCSX2 v1.6.0, just enable Automatic gamefixes and use OpenGL (Hardware). For older versions: go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix, or manually switch to Software mode during flashback cutscenes with the F9 key.
}}
}}


{{Issue
{{Issue
|IssueName=Missing Kanji
|IssueName=Corrupt Bloom on Juraika
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=NTSC-J
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
|Description=In the Japanse Director's Cut edition of the game some kanji characters are not displayed on the game UI and subtitles. This appears to happen after you load an emulator saved state.
|Workaround=Fixed In PCSX2 1.6.0 build. No bad effects to the plants in either SW and HW. For older versions: Enable HW hacks and enable the Merge Sprite hack.
|Workaround=Do not use savestates. Or go to the nearest in-game save point, save to the memory card, then load the game from the title screen, everytime the issue appears.
}}
}}


{{Issue
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IssueName=Black squares
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=All text appear in a tint of gray instead of the normal white
|Description=Black squares appear behind weapons.
|Workaround=Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (yes this comes with a speed hit)
|Workaround=Fixed In PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
}}
}}


{{Issue
{{Issue
|IssueName=Black squares
|IssueName=Steve's Power Break crash
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Black squares appear behind weapons.
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).  
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
|Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit.
}}
}}


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