Rogue Galaxy: Difference between revisions

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Fix wrongly labeled issue
(Adding Fixed issues and minor edit)
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* Also known as '''Rogue Galaxy: Director's Cut''' (JP), '''로그 갤럭시''' (KO)
* Also known as '''Rogue Galaxy: Director's Cut''' (JP), '''로그 갤럭시''' (KO)


==Fixed Issues==
{{Issue
|IssueName=Corrupt flashbacks
|IsFixed=1
|IssueLevel=1
|Description=Flashback cutscenes are corrupted.
|Workaround=Fixed in PCSX2 v1.6.0, just enable Automatic gamefixes and use OpenGL (Hardware). For older versions: go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix, or manually switch to Software mode during flashback cutscenes with the F9 key.
}}
{{Issue
|IssueName=Corrupt Bloom on Juraika
|IsFixed=1
|IssueLevel=0
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
|Workaround=Fixed In PCSX2 1.6.0 build. No bad effects to the plants in either SW and HW. For older versions: Enable HW hacks and enable the Merge Sprite hack.
}}


{{Issue
|IssueName=Black squares
|IsFixed=1
|IssueLevel=0
|Description=Black squares appear behind weapons.
|Workaround=Fixed In PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
}}
{{Issue
|IssueName=Steve's Power Break crash
|IsFixed=1
|IssueLevel=0
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).
|Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit.
}}
==Known Issues==
==Known Issues==
{{Issue
{{Issue
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|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after you load a savestate or after a flashback cutscene.
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after you load a savestate or after a flashback cutscene.
|Workaround=Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file.
|Workaround=Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file.
}}
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IsFixed=0
|IssueLevel=0
|Description=All of the text in the game appear in a tint of gray instead of the normal white
|Workaround=Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (this comes with a speed hit).
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode some corrupt textures can be seen underneath the water.
|Description=In Hardware mode some corrupt textures can be seen underneath the water. Also prevalent on waterfall area on forest world.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
}}
}}


==Fixed Issues==
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IsFixed=1
|IssueLevel=0
|Description=All of the text in the game appear in a tint of gray instead of the normal white
|Workaround=Set renderer to OpenGL Hardware and Blending Accuracy to Full (this comes with a speed hit), for d3d11 or older builds use a software renderer of GSdx.
}}
{{Issue
|IssueName=Corrupt flashbacks
|IsFixed=1
|IssueLevel=1
|Description=Flashback cutscenes are corrupted.
|Workaround=Fixed in PCSX2 v1.6.0, just enable Automatic gamefixes and use OpenGL (Hardware). For older versions: go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix, or manually switch to Software mode during flashback cutscenes with the F9 key.
}}
{{Issue
|IssueName=Corrupt Bloom on Juraika
|IsFixed=1
|IssueLevel=0
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
|Workaround=Fixed In PCSX2 1.6.0 build. No bad effects to the plants in either SW and HW. For older versions: Enable HW hacks and enable the Merge Sprite hack.
}}
{{Issue
|IssueName=Black squares
|IsFixed=1
|IssueLevel=0
|Description=Black squares appear behind weapons.
|Workaround=Fixed In PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
}}
{{Issue
|IssueName=Steve's Power Break crash
|IsFixed=1
|IssueLevel=0
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).
|Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit.
}}


==The gallery==
==The gallery==
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