Rogue Galaxy: Difference between revisions

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{{Issue
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IssueName=Incorrect bloom around chests when upscaling
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=All of the text in the game appear in a tint of gray instead of the normal white
|Description=All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off.
|Workaround=Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (this comes with a speed hit).
|Workaround=Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Incorrect bloom around chests when upscaling
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off.
|Description=All of the text in the game appear in a tint of gray instead of the normal white
|Workaround=Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu.
|Workaround=Set renderer to OpenGL Hardware and Blending Accuracy to Full (this comes with a speed hit), for d3d11 or older builds use a software renderer of GSdx.
}}
}}


{{Issue
{{Issue
|IssueName=Corrupt water textures
|IssueName=Corrupt water textures
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode some corrupt textures can be seen underneath the water.
|Description=In Hardware mode some corrupt textures can be seen underneath the water.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
}}
}}
==Fixed Issues==
 
{{Issue
{{Issue
|IssueName=Corrupt flashbacks
|IssueName=Corrupt flashbacks

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