Richard Burns Rally: Difference between revisions
Marked issue as fixed.
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(Marked issue as fixed.) |
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
== Known Issues == | == Known Issues == | ||
== Fixed Issues == | |||
{{Issue | {{Issue | ||
|IssueName=Car shadow missing in hardware mode | |IssueName=Car shadow missing in hardware mode | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=The shadow from the car fails to appear when using the Direct3D hardware renderer. | ||
|Workaround= | |Workaround=Currently works properly in all renderers. For older versions of PCSX2, use OpenGL hardware renderer and turn on Hardware Depth. | ||
}} | }} | ||
{{Issue | {{Issue |