Resident Evil: Dead Aim
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Region NTSC-U: |
Serial numbers: |
SLUS-20669 |
Release date: |
06/18/03 |
CRCs: |
FBB5290C |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region PAL: |
Serial numbers: |
SLES-51448 |
Release date: |
07/09/03 |
CRCs: |
F79AF536 |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region NTSC-J/C/K: |
Serial numbers: |
SLPM-65245 |
Release date: |
02/13/03 |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
|
Game description: Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan
Test configurations on Windows:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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NTSC-U/PAL
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?
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- Intel Pentium Dual-Core E5400 (3.6GHz)
- Geforce 9600GT
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0.9.8
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GSdx r4600
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- SPU2-X r4600
- LilyPad r4510
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BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS
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Machina
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Known Issues
Thin vertical lines
- Status: Active
- Type: Minor
- Description: Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
- Workaround: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution.