Resident Evil: Dead Aim

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Resident Evil: Dead Aim
Region NTSC-U:
Serial numbers: SLUS-20669
Release date: 06/18/03
CRCs: FBB5290C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51448
Release date: 07/09/03
CRCs: F79AF536
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65245
Release date: 02/13/03
Windows Status: ?
Linux Status: ?
Mac Status: ?

Game description: Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan

Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSdx: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
BIOS version: USA v2.00

Hack comments: Hacks: INTC, mVU flag hack.

  • Wait Idle Loop hack causes some minimal flickering.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Pentium Dual-Core E5400 (3.6GHz)
GPU: Geforce 9600GT

Comments: 60+ FPS

Known Issues

Thin vertical lines

  • Status: Active
  • Type: Minor
  • Description: Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
  • Workaround: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution.