Resident Evil: Dead Aim
|
Region NTSC-U: |
Serial numbers: |
SLUS-20669 |
Release date: |
06/18/03 |
CRCs: |
FBB5290C |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region PAL: |
Serial numbers: |
SLES-51448 |
Release date: |
07/09/03 |
CRCs: |
F79AF536 |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region NTSC-J: |
Serial numbers: |
SLPM-65245 |
Release date: |
02/13/03 |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
|
Game description: Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan
Test configuration on Windows:
PCSX2 version:
|
0.9.8
|
Graphics by GSdx:
|
r4600
|
Sound by SPU2-X:
|
r4600
|
Pad plugin is LilyPad:
|
r4510
|
BIOS version:
|
USA v2.00
|
Hack comments:
Hacks: INTC, mVU flag hack.
- Wait Idle Loop hack causes some minimal flickering.
Test configuration on Linux:
PC specs used to test the game:
CPU:
|
Intel Pentium Dual-Core E5400 (3.6GHz)
|
GPU:
|
Geforce 9600GT
|
Comments:
60+ FPS
Known Issues
Thin vertical lines
- Status: Active
- Type: Minor
- Description: Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
- Workaround: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution.