Resident Evil: Dead Aim

From PCSX2 Wiki
Revision as of 05:19, 27 August 2011 by Machina (talk | contribs)
Jump to navigation Jump to search
Resident Evil: Dead Aim
Region NTSC-U:
Serial numbers: SLUS-20669
Release date: 06/18/03
CRCs: FBB5290C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51448
Release date: 07/09/03
CRCs: F79AF536
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65245
Release date: 02/13/03
Windows Status: ?
Linux Status: ?
Mac Status: ?

Game description: Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan

Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSdx: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
BIOS version: USA v2.00

Hack comments: Hacks: INTC, mVU flag hack.

  • Wait Idle Loop hack causes some minimal flickering.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Pentium Dual-Core E5400 (3.6GHz)
GPU: Geforce 9600GT

Comments: 60+ FPS

Known Issues:

Thin vertical lines

Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.

  • Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
  • Don't use HW AA, it will cause the problem even in "Native" resolution.