Resident Evil: Dead Aim
|
Region NTSC-U: |
Serial numbers: |
SLUS-20669 |
Release date: |
06/18/03 |
CRCs: |
FBB5290C |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region PAL: |
Serial numbers: |
SLES-51448 |
Release date: |
07/09/03 |
CRCs: |
F79AF536 |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region NTSC-J: |
Serial numbers: |
SLPM-65245 |
Release date: |
02/13/03 |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
|
Game description: Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan
Test configuration on Windows:
PCSX2 version:
|
0.9.8
|
Graphics by GSdx:
|
r4600
|
Sound by SPU2-X:
|
r4600
|
Pad plugin is LilyPad:
|
r4510
|
BIOS version:
|
USA v2.00
|
Hack comments:
Hacks: INTC, mVU flag hack.
- Wait Idle Loop hack causes some minimal flickering.
Test configuration on Linux:
PC specs used to test the game:
CPU:
|
Intel Pentium Dual-Core E5400 (3.6GHz)
|
GPU:
|
Geforce 9600GT
|
Comments:
60+ FPS
Known Issues:
Thin vertical lines
Using high resolution in GSdx brings some thin lines over the screen.
Also FMVs can be stretched on the right side.
- Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
- Don't use HW AA, it will cause the problem even in "Native" resolution.