Resident Evil: Dead Aim: Difference between revisions

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{{Resident Evil series}}
{{Resident Evil series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Biohazard-Gun-Survivor-4-Heroes-Never-Die-SLPM-65245-J Biohazard Gun Survivor 4 - Heroes Never Die (SLPM 65245) (J)]
*[http://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLUS-20669-U--29903 Resident Evil - Dead Aim (SLUS 20669) (U)]}}

Revision as of 10:28, 4 December 2014

Resident Evil: Dead Aim
Region NTSC-U:
Serial numbers: SLUS-20669
Release date: 06/18/03
CRCs: FBB5290C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51448
Release date: 07/09/03
CRCs: F79AF536
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65245
Release date: 02/13/03
Windows Status: ?
Linux Status: ?
Mac Status: ?

Game description: Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Intel Pentium Dual-Core E5400 (3.6GHz)
  • Geforce 9600GT
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS Machina



Known Issues

Thin vertical lines

  • Status: Active
  • Type: Minor
  • Description: Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
  • Workaround: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution.

Public compatibility forum links