Resident Evil: Dead Aim: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
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|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U/PAL | ||
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|CPU=Intel Pentium Dual-Core E5400 (3.6GHz) | |CPU=Intel Pentium Dual-Core E5400 (3.6GHz) | ||
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* SPU2-X r4600 | * SPU2-X r4600 | ||
* LilyPad r4510 | * LilyPad r4510 | ||
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. | |Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS | ||
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Revision as of 14:47, 16 September 2014
Resident Evil: Dead Aim | |||||||||||||||||||||||||||||||||||||||||
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Game description: Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
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0.9.8 | GSdx r4600 |
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BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS | Machina |
Known Issues
Thin vertical lines
- Status: Active
- Type: Minor
- Description: Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
- Workaround: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution.