Resident Evil: Dead Aim: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
m (5 revisions)
No edit summary
Line 6: Line 6:
|developer        =
|developer        =
|genre            =
|genre            =
|gameinfo          =
|gameinfo          = Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan
|wikipedia        =
|wikipedia        =
|reviewlinks      =
|reviewlinks      =
Line 12: Line 12:
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20669
|CRCsNTSCU        =
|CRCsNTSCU        = FBB5290C
|releasedateNTSCU  =
|releasedateNTSCU  = 06/18/03
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-51448
|CRCsPAL          =
|CRCsPAL          = F79AF536
|releasedatePAL    =
|releasedatePAL    = 07/09/03
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-65245
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = 02/13/03
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          =  
|pcsx2ver          = 0.9.8
|gsname            =  
|gsname            = GSdx
|gsver            =  
|gsver            = r4600
|soundname        =  
|soundname        = SPU2-X
|soundver          =  
|soundver          = r4600
|padname          =  
|padname          = LilyPad
|padver            =  
|padver            = r4510
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
|biosver          =  
|biosver          = USA v2.00
|hacks            =  
|hacks            = Hacks: INTC, mVU flag hack.
|fpsinfo          =
* Wait Idle Loop hack causes some minimal flickering.
|comment          =  
|comment          =  
<!-- Linux specs -->
<!-- Linux specs -->
Line 63: Line 63:
|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          =  
|cputype          = Intel Pentium Dual-Core E5400 (3.6GHz)
|gputype          =  
|gputype          = Geforce 9600GT
|pccomment        =  
|pccomment        = 60+ FPS
}}
}}
==Known Issues:==
===Thin vertical lines===
Using high resolution in GSdx brings some thin lines over the screen.
Also FMVs can be stretched on the right side.
*Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
*Don't use HW AA, it will cause the problem even in "Native" resolution.

Revision as of 05:19, 27 August 2011

Resident Evil: Dead Aim
Region NTSC-U:
Serial numbers: SLUS-20669
Release date: 06/18/03
CRCs: FBB5290C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51448
Release date: 07/09/03
CRCs: F79AF536
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65245
Release date: 02/13/03
Windows Status: ?
Linux Status: ?
Mac Status: ?

Game description: Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan

Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSdx: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
BIOS version: USA v2.00

Hack comments: Hacks: INTC, mVU flag hack.

  • Wait Idle Loop hack causes some minimal flickering.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Pentium Dual-Core E5400 (3.6GHz)
GPU: Geforce 9600GT

Comments: 60+ FPS

Known Issues:

Thin vertical lines

Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.

  • Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
  • Don't use HW AA, it will cause the problem even in "Native" resolution.