Resident Evil: Dead Aim: Difference between revisions

m
1 revision imported
(Created page with '{{info-stub}} {{infobox game |region = |serial = |CRC = |image = |releasedate = |caption = |status …')
m (1 revision imported)
(70 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{info-stub}}
{{infobox
 
|image            = Resident_Evil_Dead_Aim.jpg
{{infobox game
|caption          = NTSC-U cover
|image            =
|developer        = [[Cavia|Cavia Inc.]]
|caption          =
|publisher        = [[Capcom]]
|developer        =
|genre            = Action, Shooter
|genre            =
|wikipedia        = [https://en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim Link]
|wikipedia        =
|gameinfo          = Join anti-Umbrella search and pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella's insidious activities.  In this all-new Resident Evil first-person action-shooter, you must search, sneak, and use battle moves to regain control of a sea-jacked cruise ship lost in the Atlantic.  As you progress through the game, you'll be able to upgrade your weapon.  And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on--or you're gone.
|gameinfo          =
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/562265-resident-evil-dead-aim Link]
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/resident-evil-dead-aim-review/1900-6030112/ GameSpot]|6.4/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/resident-evil-dead-aim Metacritic]|65/100}}, {{ReviewLink|[http://www.ign.com/articles/2003/06/18/resident-evil-dead-aim-2 IGN]|6.9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_redeadaim_ps2 Eurogamer]|7/10}}
|au_rating        = MA
|eu_rating        = 16+
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|ko_rating        = 18
|japan_rating      = C
|mouse            = 1
|lightgun          = 1
|italian          = SLES-51448
|spanish          = SLES-51448
|french            = SLES-51448
|german            = SLES-51448
|japanese          = SLPM-65245 & CPCS-01005 & SLPM-61039
|english          = SLES-51448 & SLUS-20669
|widescreenpatch  = 1
|korean            = SLKA-25038
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20669
|CRCsNTSCU        =
|CRCsNTSCU        = FBB5290C
|releasedateNTSCU  =
|releasedateNTSCU  = June 18, 2003
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-51448
|CRCsPAL          =
|CRCsPAL          = F79AF536
|releasedatePAL    =
|releasedatePAL    = July 9, 2003
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-65245<br />CPCS-01005 <small>(w/ GunCon2)</small><br />SLKA-25038 <small>(Korea)</small><br />SLPM-61039 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = 301A78F2
|releasedateNTSCJ  =
|releasedateNTSCJ  = February 13, 2003<br />April 24, 2003 <small>(Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          =
|gsname            =
|gsver            =
|soundname        =
|soundver          =
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          =
|gputype          =
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL
|OS=?
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)
|GPU=Geforce 9600GT
|Revision=0.9.8
|Graphics=GSdx r4600
|Sound=
* SPU2-X r4600
* LilyPad r4510
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Home Premium 64-bit
|CPU=Intel Core i5-3570 Ivy Bridge 3.4GHz (3.8GHz Turbo Boost)
|GPU=SAPPHIRE 100355-1GOCL Radeon HD 7850 1GB 256-bit GDDR5
|Revision=1.0.0 Stable Release
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v01.60(07/02/2002), MTVU, Texture Filtering, The game played flawlessly speed wise throughout the entire thing. Only a few bugs came up during gameplay, though they may just be hardware specific. Game Fixes were enabled to ensure better quality with custom resolutions. Game seems to have problems graphically with anything above native resolutions.
|Tester={{ForumUser|xenoriddley}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5766
|Graphics=GSdx 5764 SSE41
|Sound=
*SPU2-X 5764 2.0.0
*LilyPad 5764 0.11.0
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=2x Intel Xeon X5470 @ 3.33 GHz
|GPU=Nvidia Geforce GTX 780
|Revision=1.1.0.5766 SVN
|Graphics=GSdx 0.1.16 SSE41 5764
|Sound=
*SPU2-X 2.0.0 5764
*LilyPad 0.11.0 5764
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None
|Tester={{ForumUser|Cole}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.2916
|Graphics=GSdx
<!--
* Renderer: Vulkan
* Native Resolution: 2560×1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Align Sprite
* FXAA Shader
* Widescreen patch
-->
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes.
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
== Trivia ==
* Original names: '''ガンサバイバー4 バイオハザード ヒーローズ ネバーダイ''' (SLPM-65245), '''건 서바이버 4 바이오하자드: 히어로즈 네버 다이''' (SLKA-25038)
* Also known as '''Gun Survivor 4: BioHazard: Heroes Never Die''' (JP)
==Known Issues==
{{Issue
|IssueName=Thin vertical lines
|IsFixed=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.
}}
{{Issue
|IssueName=Letterbox problems
|IsFixed=1
|IssueLevel=1
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.
|Workaround=This problem appears to be fixed in 1.7.0 dev.
}}
==The gallery==
<gallery widths="175px" heights="100px">
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_4.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_1.jpg|Resident Evil: Dead Aim (SLUS 20669)
File:Resident_Evil_Dead_Aim_Forum_2.png|Resident Evil: Dead Aim (SLPM 65245)
Resident_Evil_Dead_Aim-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Resident_Evil_Dead_Aim-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Resident_Evil_Dead_Aim-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>
{{Resident Evil series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Biohazard-Gun-Survivor-4-Heroes-Never-Die-SLPM-65245-J Biohazard Gun Survivor 4 - Heroes Never Die (SLPM 65245) (J)]
*[http://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLES-51448-E--28825 Resident Evil - Dead Aim (SLES 51448) (E)]
*[http://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLUS-20669-U--29903 Resident Evil - Dead Aim (SLUS 20669) (U)]}}
67,565

edits