Resident Evil: Dead Aim: Difference between revisions

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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Thin vertical lines
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|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.
}}
}}
{{Issue
{{Issue
|IssueName=Letterbox problems
|IssueName=Letterbox problems
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.  
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.  
|Workaround=This problem has been fixed in some versions of the emulator.
}}
}}


==The gallery==
==The gallery==
ninja
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