Bureaucrats, ninja, Administrators
67,565
edits
No edit summary |
mNo edit summary |
||
(5 intermediate revisions by one other user not shown) | |||
Line 125: | Line 125: | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Shifted, ghost-like image if use upscale | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Joshua and other objects and characters have a shifted, ghost like effect around them. | |||
|Workaround=Go to Config>Video(GS)>Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks and change texture offsets to the 350 400. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=VRAM Usage | |IssueName=VRAM Usage | ||
Line 131: | Line 139: | ||
|Description=The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown. | |Description=The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown. | ||
|Workaround=The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed. | |Workaround=The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed. | ||
|Workaround=Cheats by kozarovv "problematic post processing/filters removal" | |||
|Workaround= Cheats by kozarovv | <spoiler show="Show" hide="Hide"> | ||
For SLUS-21501 CRC = 2905C5C6 version use this code: | For SLUS-21501 CRC = 2905C5C6 version use this code: | ||
<pre> | <pre> | ||
Line 138: | Line 146: | ||
patch=1,EE,0011e10c,word,00000000 | patch=1,EE,0011e10c,word,00000000 | ||
</pre> | </pre> | ||
For SLES-54587 CRC = A98B5B22 version use this code: | |||
<pre> | <pre> | ||
patch=1,EE,0011e0f4,word,00000000 | patch=1,EE,0011e0f4,word,00000000 | ||
patch=1,EE,0011e0fc,word,00000000 | patch=1,EE,0011e0fc,word,00000000 | ||
</pre> | </pre> | ||
For SLPS-25606 CRC = C988ECBB version use this code: | |||
<pre> | <pre> | ||
patch=1,EE,0011e094,word,00000000 | patch=1,EE,0011e094,word,00000000 | ||
patch=1,EE,0011e09c,word,00000000 | patch=1,EE,0011e09c,word,00000000 | ||
</pre> | </pre> | ||
</spoiler> | |||
}} | }} | ||
Line 156: | Line 165: | ||
|Description=Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others. | |Description=Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others. | ||
|Workaround=There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost. | |Workaround=There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost. | ||
|Workaround=Cheats by kozarovv | |Workaround=Cheats by kozarovv "problematic post processing/filters removal" | ||
<spoiler show="Show" hide="Hide"> | |||
For SLUS-21501 CRC = 2905C5C6 version use this code: | For SLUS-21501 CRC = 2905C5C6 version use this code: | ||
<pre> | <pre> | ||
Line 162: | Line 172: | ||
patch=1,EE,0011e10c,word,00000000 | patch=1,EE,0011e10c,word,00000000 | ||
</pre> | </pre> | ||
For SLES-54587 CRC = A98B5B22 version use this code: | |||
<pre> | <pre> | ||
patch=1,EE,0011e0f4,word,00000000 | patch=1,EE,0011e0f4,word,00000000 | ||
patch=1,EE,0011e0fc,word,00000000 | patch=1,EE,0011e0fc,word,00000000 | ||
</pre> | </pre> | ||
For SLPS-25606 CRC = C988ECBB version use this code: | |||
<pre> | <pre> | ||
patch=1,EE,0011e094,word,00000000 | patch=1,EE,0011e094,word,00000000 | ||
patch=1,EE,0011e09c,word,00000000 | patch=1,EE,0011e09c,word,00000000 | ||
</pre> | </pre> | ||
</spoiler> | |||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Raw-Danger-SLUS-21501-U--28632 Raw Danger! (SLUS 21501) (U)] | *[http://forums.pcsx2.net/Thread-Raw-Danger-SLUS-21501-U--28632 Raw Danger! (SLUS 21501) (U)] | ||
*[http://forums.pcsx2.net/Thread-Zettai-Zetsumei-Toshi-2-Itetsuita-Kioku-Tachi-SLPS-25606-J--30391 Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi (SLPS 25606) (J)]}} | *[http://forums.pcsx2.net/Thread-Zettai-Zetsumei-Toshi-2-Itetsuita-Kioku-Tachi-SLPS-25606-J--30391 Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi (SLPS 25606) (J)]}} |