Raw Danger!: Difference between revisions

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|eu_rating        = 7+
|eu_rating        = 7+
|japan_rating      = C
|japan_rating      = C
|japanese          = SLPS-25851
|japanese          = SLPS-25851 & SLPS-25606 & NPJD-00079 & SLPM-60254 & SLPM-60273
|english          = SLES-54587 & SLUS-21501
|english          = SLES-54587 & SLUS-21501
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25606<br />SLPS-25851 <small>(Irem Collection)</small><br />NPJD-00079<br />SCAJ-20171
|serialsNTSCJ      = SLPS-25606<br />SLPS-25851 <small>(Irem Collection)</small><br />SCAJ-20171<br />SLPM-60254 <small>(Trial, Type A)</small><br />SLPM-60273 <small>(Trial, Type B)</small><br />NPJD-00079 <small>(PS2 Classics)</small>
|CRCsNTSCJ        = C988ECBB
|CRCsNTSCJ        = C988ECBB
|releasedateNTSCJ  = March 30, 2006<br />February 7, 2008 <small>(Irem Collection)</small><br />February 18, 2015
|releasedateNTSCJ  = March 30, 2006<br />February 7, 2008 <small>(Irem Collection)</small><br />February 18, 2015 <small>(PS2 Classics)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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== Trivia ==
== Trivia ==
* Original names: '''絶体絶命都市2 -凍てついた記憶たち-''' (SLPS-25606), '''アイレムコレクション 絶体絶命都市2-凍てついた記憶たち-''' (SLPS-25851)
* Original names: '''絶体絶命都市2 -凍てついた記憶たち-''' (SLPS-25606) & (SLPS-25851)
* Also known as '''Zettaizetsumei Toshi 2: Itetsuita Kiokutachi''' (JP)
* Also known as '''Zettaizetsumei Toshi 2: Itetsuita Kiokutachi''' (JP)


==Known Issues==
{{Issue
|IssueName=Shifted, ghost-like image if use upscale
|IsFixed=0
|IssueLevel=0
|Description=Joshua and other objects and characters have a shifted, ghost like effect around them.
|Workaround=Go to Config>Video(GS)>Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks and change texture offsets to the 350 400.
}}


==Known Issues==
{{Issue
{{Issue
|IssueName=VRAM Usage
|IssueName=VRAM Usage
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|Description=The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
|Description=The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
|Workaround=The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed.
|Workaround=The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed.
|Workaround=Cheats by kozarovv "problematic post processing/filters removal"
<spoiler show="Show" hide="Hide">
For SLUS-21501 CRC = 2905C5C6 version use this code:
<pre>
patch=1,EE,0011e104,word,00000000
patch=1,EE,0011e10c,word,00000000
</pre>
For SLES-54587 CRC = A98B5B22 version use this code:
<pre>
patch=1,EE,0011e0f4,word,00000000
patch=1,EE,0011e0fc,word,00000000
</pre>
For SLPS-25606 CRC = C988ECBB version use this code:
<pre>
patch=1,EE,0011e094,word,00000000
patch=1,EE,0011e09c,word,00000000
</pre>
</spoiler>
}}
}}


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|Description=Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
|Description=Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
|Workaround=There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost.
|Workaround=There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost.
|Workaround=Cheats by kozarovv "problematic post processing/filters removal"
<spoiler show="Show" hide="Hide">
For SLUS-21501 CRC = 2905C5C6 version use this code:
<pre>
patch=1,EE,0011e104,word,00000000
patch=1,EE,0011e10c,word,00000000
</pre>
For SLES-54587 CRC = A98B5B22 version use this code:
<pre>
patch=1,EE,0011e0f4,word,00000000
patch=1,EE,0011e0fc,word,00000000
</pre>
For SLPS-25606 CRC = C988ECBB version use this code:
<pre>
patch=1,EE,0011e094,word,00000000
patch=1,EE,0011e09c,word,00000000
</pre>
</spoiler>
}}
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Raw-Danger-SLUS-21501-U--28632 Raw Danger! (SLUS 21501) (U)]
*[http://forums.pcsx2.net/Thread-Raw-Danger-SLUS-21501-U--28632 Raw Danger! (SLUS 21501) (U)]
*[http://forums.pcsx2.net/Thread-Zettai-Zetsumei-Toshi-2-Itetsuita-Kioku-Tachi-SLPS-25606-J--30391 Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi (SLPS 25606) (J)]}}
*[http://forums.pcsx2.net/Thread-Zettai-Zetsumei-Toshi-2-Itetsuita-Kioku-Tachi-SLPS-25606-J--30391 Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi (SLPS 25606) (J)]}}
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