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|eu_rating = 7+ | |eu_rating = 7+ | ||
|japan_rating = C | |japan_rating = C | ||
|japanese = SLPS-25851 | |japanese = SLPS-25851 & SLPS-25606 & NPJD-00079 & SLPM-60254 & SLPM-60273 | ||
|english = SLES-54587 & SLUS-21501 | |english = SLES-54587 & SLUS-21501 | ||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25606<br />SLPS-25851 <small>(Irem Collection)</small><br />NPJD-00079< | |serialsNTSCJ = SLPS-25606<br />SLPS-25851 <small>(Irem Collection)</small><br />SCAJ-20171<br />SLPM-60254 <small>(Trial, Type A)</small><br />SLPM-60273 <small>(Trial, Type B)</small><br />NPJD-00079 <small>(PS2 Classics)</small> | ||
|CRCsNTSCJ = C988ECBB | |CRCsNTSCJ = C988ECBB | ||
|releasedateNTSCJ = March 30, 2006<br />February 7, 2008 <small>(Irem Collection)</small><br />February 18, 2015 | |releasedateNTSCJ = March 30, 2006<br />February 7, 2008 <small>(Irem Collection)</small><br />February 18, 2015 <small>(PS2 Classics)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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== Trivia == | == Trivia == | ||
* Original names: '''絶体絶命都市2 -凍てついた記憶たち-''' (SLPS-25606) | * Original names: '''絶体絶命都市2 -凍てついた記憶たち-''' (SLPS-25606) & (SLPS-25851) | ||
* Also known as '''Zettaizetsumei Toshi 2: Itetsuita Kiokutachi''' (JP) | * Also known as '''Zettaizetsumei Toshi 2: Itetsuita Kiokutachi''' (JP) | ||
==Known Issues== | |||
{{Issue | |||
|IssueName=Shifted, ghost-like image if use upscale | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Joshua and other objects and characters have a shifted, ghost like effect around them. | |||
|Workaround=Go to Config>Video(GS)>Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks and change texture offsets to the 350 400. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=VRAM Usage | |IssueName=VRAM Usage | ||
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|Description=The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown. | |Description=The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown. | ||
|Workaround=The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed. | |Workaround=The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed. | ||
|Workaround=Cheats by kozarovv "problematic post processing/filters removal" | |||
<spoiler show="Show" hide="Hide"> | |||
For SLUS-21501 CRC = 2905C5C6 version use this code: | |||
<pre> | |||
patch=1,EE,0011e104,word,00000000 | |||
patch=1,EE,0011e10c,word,00000000 | |||
</pre> | |||
For SLES-54587 CRC = A98B5B22 version use this code: | |||
<pre> | |||
patch=1,EE,0011e0f4,word,00000000 | |||
patch=1,EE,0011e0fc,word,00000000 | |||
</pre> | |||
For SLPS-25606 CRC = C988ECBB version use this code: | |||
<pre> | |||
patch=1,EE,0011e094,word,00000000 | |||
patch=1,EE,0011e09c,word,00000000 | |||
</pre> | |||
</spoiler> | |||
}} | }} | ||
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|Description=Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others. | |Description=Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others. | ||
|Workaround=There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost. | |Workaround=There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost. | ||
|Workaround=Cheats by kozarovv "problematic post processing/filters removal" | |||
<spoiler show="Show" hide="Hide"> | |||
For SLUS-21501 CRC = 2905C5C6 version use this code: | |||
<pre> | |||
patch=1,EE,0011e104,word,00000000 | |||
patch=1,EE,0011e10c,word,00000000 | |||
</pre> | |||
For SLES-54587 CRC = A98B5B22 version use this code: | |||
<pre> | |||
patch=1,EE,0011e0f4,word,00000000 | |||
patch=1,EE,0011e0fc,word,00000000 | |||
</pre> | |||
For SLPS-25606 CRC = C988ECBB version use this code: | |||
<pre> | |||
patch=1,EE,0011e094,word,00000000 | |||
patch=1,EE,0011e09c,word,00000000 | |||
</pre> | |||
</spoiler> | |||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Raw-Danger-SLUS-21501-U--28632 Raw Danger! (SLUS 21501) (U)] | *[http://forums.pcsx2.net/Thread-Raw-Danger-SLUS-21501-U--28632 Raw Danger! (SLUS 21501) (U)] | ||
*[http://forums.pcsx2.net/Thread-Zettai-Zetsumei-Toshi-2-Itetsuita-Kioku-Tachi-SLPS-25606-J--30391 Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi (SLPS 25606) (J)]}} | *[http://forums.pcsx2.net/Thread-Zettai-Zetsumei-Toshi-2-Itetsuita-Kioku-Tachi-SLPS-25606-J--30391 Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi (SLPS 25606) (J)]}} |