Raw Danger!: Difference between revisions

Another known issue.
(Known issues.)
(Another known issue.)
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* VU Cycle Stealing is safe, although may cause slowdowns on higher levels as is typical.
* VU Cycle Stealing is safe, although may cause slowdowns on higher levels as is typical.
|fpsinfo          = 8-50 FPS
|fpsinfo          = 8-50 FPS
|comment          = Game typically runs very slowly on hardware mode, so software mode may or may not be faster. This is due to the amount of filters that the game uses. The tutorial will be the fastest area, considering how small of a map it is and what seems to be the smallest amount of filters. Some filters create huge graphical errors which make the game difficult to play while on hardware mode, but completely playable on software mode. It is unknown if the entire game is playable, but the first chapter is confirmed playable at the least.
|comment          = Game typically runs very slowly on hardware mode, so software mode may or may not be faster. This is due to the amount of filters that the game uses. The tutorial will be the fastest area, considering how small of a map it is and what seems to be the smallest amount of filters. Some filters create huge graphical errors which make the game difficult to play while on hardware mode, but completely playable on software mode. It is unknown if the entire game is playable, but the first chapter is confirmed playable at the least (short method).
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
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* '''Description:''' Whenever postprocessing filters are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
* '''Description:''' Whenever postprocessing filters are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
* '''Solution:''' No definitive solution known, a fix is being worked on. Until then, software rendering can be used as a work around, although it is typically slower.
* '''Solution:''' No definitive solution known, a fix is being worked on. Until then, software rendering can be used as a work around, although it is typically slower.
===Missing Polygons===
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' All
* '''Description:''' Some polygons will be missing during gameplay, most notably on character models.
* '''Solution:''' This is caused by the skipdraw hack being set to a value of 1 or higher. Since the hack is by default set to 3, this can be fixed by setting the skipdraw hack to 0 in the "gsdx.ini" text file.
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