Raw Danger!: Difference between revisions

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|gameinfo          = Players must think on their feet and utilize creative survival skills to have any hope of seeing their family again. Body temperature and health decrease when players are wet or in cold weather too long - they must find places to warm themselves and scrap together meals from whatever they can find. In the end, players must run, climb, jump, and crawl their way out of this devastated city, while constantly trying to piece together information from emergency broadcasts and other victims of the disaster.<br />
|gameinfo          = Players must think on their feet and utilize creative survival skills to have any hope of seeing their family again. Body temperature and health decrease when players are wet or in cold weather too long - they must find places to warm themselves and scrap together meals from whatever they can find. In the end, players must run, climb, jump, and crawl their way out of this devastated city, while constantly trying to piece together information from emergency broadcasts and other victims of the disaster.<br />
The second in a series of "disaster" games from the Japanese game development company [[Irem]]. Typically known as "Raw Danger!" or "Disaster Report 2", [[Disaster Report|Disaster Report]] being the first game. A PAL version of the game exists, although it was never released in the UK. It can be found imported from France.
The second in a series of "disaster" games from the Japanese game development company [[Irem]]. Typically known as "Raw Danger!" or "Disaster Report 2", [[Disaster Report|Disaster Report]] being the first game. A PAL version of the game exists, although it was never released in the UK. It can be found imported from France.
|wikipedia        = [http://en.wikipedia.org/wiki/Raw_Danger Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Raw_Danger Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/937274-raw-danger Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/937274-raw-danger Link]
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/703/703781.html IGN]|7.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/raw-danger! Metacritic]|63/100}}
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/703/703781.html IGN]|7.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/raw-danger! Metacritic]|63/100}}
|na_rating_text    = Blood, Language, Use of Alcohol and Tobacco, Violence
|na_rating_text    = Blood, Language, Use of Alcohol and Tobacco, Violence
|na_rating        = T
|na_rating        = T
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=A black line is drawn in the middle of all human faces in Hardware mode.
|IsFixed=0
|IssueLevel=0
|Description=Stephanie and other characters have black line in the middle of their faces.
|Workaround=Go to Config>Graphics Settings, and enable GPU Palette Conversion. (This fixes most of the faces, but I've seen at least one that wasn't fixed)
}}
{{Issue
{{Issue
|IssueName=VRAM Usage
|IssueName=VRAM Usage
Line 131: Line 139:
|Description=The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
|Description=The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
|Workaround=The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed.
|Workaround=The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed.
|Workaround=Cheats by kozarovv "problematic post processing/filters removal"
<spoiler show="Show" hide="Hide">
For SLUS-21501 CRC = 2905C5C6 version use this code:
<pre>
patch=1,EE,0011e104,word,00000000
patch=1,EE,0011e10c,word,00000000
</pre>
For SLES-54587 CRC = A98B5B22 version use this code:
<pre>
patch=1,EE,0011e0f4,word,00000000
patch=1,EE,0011e0fc,word,00000000
</pre>
For SLPS-25606 CRC = C988ECBB version use this code:
<pre>
patch=1,EE,0011e094,word,00000000
patch=1,EE,0011e09c,word,00000000
</pre>
</spoiler>
}}
}}


{{Issue
{{Issue
|IssueName=Broken Postprocessing Effects
|IssueName=Broken Postprocessing Effects in Hardware
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
|Description=Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
|Workaround=There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost.
|Workaround=There are ways to disable these effects which cause these artifacts, but these leave more minor artifacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost.
|Workaround=Cheats by kozarovv "problematic post processing/filters removal"
<spoiler show="Show" hide="Hide">
For SLUS-21501 CRC = 2905C5C6 version use this code:
<pre>
patch=1,EE,0011e104,word,00000000
patch=1,EE,0011e10c,word,00000000
</pre>
For SLES-54587 CRC = A98B5B22 version use this code:
<pre>
patch=1,EE,0011e0f4,word,00000000
patch=1,EE,0011e0fc,word,00000000
</pre>
For SLPS-25606 CRC = C988ECBB version use this code:
<pre>
patch=1,EE,0011e094,word,00000000
patch=1,EE,0011e09c,word,00000000
</pre>
</spoiler>
}}
 
==Fixed Issues==
{{Issue
|IssueName=Shifted, ghost-like image if picture is upscaled
|IsFixed=1
|IssueLevel=0
|Description=Joshua and other characters and objects have a shifted, ghost like effect around them.
|Workaround=Go to Config>Graphics Settings, open Hacks, click "Enable HW Hacks", and set Texture Offsets: X:350 Y:400.  
}}
}}
{{Issue
|IssueName=Text font has artifacts if picture is upscaled
|IsFixed=1
|IssueLevel=0
|Description=
|Workaround=Go to Config>Graphics Settings, open Hacks, click "Enable HW Hacks", and set Round Sprite: Full.
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Raw-Danger-SLUS-21501-U--28632 Raw Danger! (SLUS 21501) (U)]
*[http://forums.pcsx2.net/Thread-Raw-Danger-SLUS-21501-U--28632 Raw Danger! (SLUS 21501) (U)]
*[http://forums.pcsx2.net/Thread-Zettai-Zetsumei-Toshi-2-Itetsuita-Kioku-Tachi-SLPS-25606-J--30391 Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi (SLPS 25606) (J)]}}
*[http://forums.pcsx2.net/Thread-Zettai-Zetsumei-Toshi-2-Itetsuita-Kioku-Tachi-SLPS-25606-J--30391 Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi (SLPS 25606) (J)]}}
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