Raw Danger!: Difference between revisions

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{{infobox
{{infobox
|image            = Raw-danger.jpg
|image            = Cover_Raw_Danger!.jpg
|caption          = Raw Danger!
|caption          = Raw Danger!
|developer        = Irem
|developer        = Irem
|genre            = Action Adventure RPG, Disaster, Survival
|publisher        = [[Irem]] (JP), [[Agetec]] (EU, US), [[Granzella|Granzella Inc.]] (JP)
|gameinfo          = The second in a series of "disaster" games from the Japanese game development company [[Irem]]. Typically known as "Raw Danger!" or "Disaster Report 2", [[Disaster Report|Disaster Report]] being the first game. The game is referred to as "Zettai Zetsumei Toshi 2: Itetsuita Kiokutachi" (絶体絶命都市2 -凍てついた記憶たち) in Japan. Loosely translated, it means "Desperate Cities 2: Frozen We Remember". A PAL version of the game exists, although it was never released in the UK. It can be found imported from France.
|genre            = Action, Adventure
|wikipedia        = http://en.wikipedia.org/wiki/Raw_Danger
|gameinfo          = Players must think on their feet and utilize creative survival skills to have any hope of seeing their family again. Body temperature and health decrease when players are wet or in cold weather too long - they must find places to warm themselves and scrap together meals from whatever they can find. In the end, players must run, climb, jump, and crawl their way out of this devastated city, while constantly trying to piece together information from emergency broadcasts and other victims of the disaster.<br />
|reviewlinks      = http://ps2.ign.com/objects/703/703781.html
The second in a series of "disaster" games from the Japanese game development company [[Irem]]. Typically known as "Raw Danger!" or "Disaster Report 2", [[Disaster Report|Disaster Report]] being the first game. A PAL version of the game exists, although it was never released in the UK. It can be found imported from France.
|reviewscore      = 7.5/10 (IGN)
|wikipedia        = [https://en.wikipedia.org/wiki/Raw_Danger Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/937274-raw-danger Link]
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/703/703781.html IGN]|7.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/raw-danger! Metacritic]|63/100}}
|na_rating_text    = Blood, Language, Use of Alcohol and Tobacco, Violence
|na_rating        = T
|eu_rating        = 7+
|japan_rating      = C
|japanese          = SLPS-25851 & SLPS-25606 & NPJD-00079 & SLPM-60254 & SLPM-60273
|english          = SLES-54587 & SLUS-21501
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES 54587
|serialsPAL        = SLES-54587
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = June 8, 2007
|releasedatePAL    = May 18, 2007
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25606
|serialsNTSCJ      = SLPS-25606<br />SLPS-25851 <small>(Irem Collection)</small><br />SCAJ-20171<br />SLPM-60254 <small>(Trial, Type A)</small><br />SLPM-60273 <small>(Trial, Type B)</small><br />NPJD-00079 <small>(PS2 Classics)</small>
|CRCsNTSCJ        = C988ECBB
|CRCsNTSCJ        = C988ECBB
|releasedateNTSCJ  = March 30, 2006
|releasedateNTSCJ  = March 30, 2006<br />February 7, 2008 <small>(Irem Collection)</small><br />February 18, 2015 <small>(PS2 Classics)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 63: Line 72:
|Comments=Any level of VU Cycle Stealing can contribute to any of the severe graphical errors. A gamefix which lowers the amount of VRAM needed to run this game is currently in development. As the modification currently stands, if you have 1GB of VRAM, the game should be CPU limited. The game is completely playable to the end of the game plus whatever extras the game has. The game is playable using software rendering.
|Comments=Any level of VU Cycle Stealing can contribute to any of the severe graphical errors. A gamefix which lowers the amount of VRAM needed to run this game is currently in development. As the modification currently stands, if you have 1GB of VRAM, the game should be CPU limited. The game is completely playable to the end of the game plus whatever extras the game has. The game is playable using software rendering.
|Tester=MyDreamName
|Tester=MyDreamName
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs at full speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0 5478
*LilyPad 0.11.0 5403
|Comments=Playable, a bit slow in high res due to image filtering., Some cutscenes are very blured when running in high res...
|Tester={{ForumUser|Parotaku}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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-->
-->


== Trivia ==
* Original names: '''絶体絶命都市2 -凍てついた記憶たち-''' (SLPS-25606) & (SLPS-25851)
* Also known as '''Zettaizetsumei Toshi 2: Itetsuita Kiokutachi''' (JP)


==Known Issues==
{{Issue
|IssueName=A black line is drawn in the middle of all human faces in Hardware mode.
|IsFixed=0
|IssueLevel=0
|Description=Stephanie and other characters have black line in the middle of their faces.
|Workaround=Go to Config>Graphics Settings, and enable GPU Palette Conversion. (This fixes most of the faces, but I've seen at least one that wasn't fixed)
}}


==Known Issues==
{{Issue
{{Issue
|IssueName=VRAM Usage
|IssueName=VRAM Usage
Line 93: Line 139:
|Description=The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
|Description=The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
|Workaround=The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed.
|Workaround=The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed.
|Workaround=Cheats by kozarovv "problematic post processing/filters removal"
<spoiler show="Show" hide="Hide">
For SLUS-21501 CRC = 2905C5C6 version use this code:
<pre>
patch=1,EE,0011e104,word,00000000
patch=1,EE,0011e10c,word,00000000
</pre>
For SLES-54587 CRC = A98B5B22 version use this code:
<pre>
patch=1,EE,0011e0f4,word,00000000
patch=1,EE,0011e0fc,word,00000000
</pre>
For SLPS-25606 CRC = C988ECBB version use this code:
<pre>
patch=1,EE,0011e094,word,00000000
patch=1,EE,0011e09c,word,00000000
</pre>
</spoiler>
}}
}}


{{Issue
{{Issue
|IssueName=Broken Postprocessing Effects
|IssueName=Broken Postprocessing Effects in Hardware
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
|Description=Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
|Workaround=There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost.
|Workaround=There are ways to disable these effects which cause these artifacts, but these leave more minor artifacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost.
|Workaround=Cheats by kozarovv "problematic post processing/filters removal"
<spoiler show="Show" hide="Hide">
For SLUS-21501 CRC = 2905C5C6 version use this code:
<pre>
patch=1,EE,0011e104,word,00000000
patch=1,EE,0011e10c,word,00000000
</pre>
For SLES-54587 CRC = A98B5B22 version use this code:
<pre>
patch=1,EE,0011e0f4,word,00000000
patch=1,EE,0011e0fc,word,00000000
</pre>
For SLPS-25606 CRC = C988ECBB version use this code:
<pre>
patch=1,EE,0011e094,word,00000000
patch=1,EE,0011e09c,word,00000000
</pre>
</spoiler>
}}
 
==Fixed Issues==
{{Issue
|IssueName=Shifted, ghost-like image if picture is upscaled
|IsFixed=1
|IssueLevel=0
|Description=Joshua and other characters and objects have a shifted, ghost like effect around them.
|Workaround=Go to Config>Graphics Settings, open Hacks, click "Enable HW Hacks", and set Texture Offsets: X:350 Y:400.
}}
 
{{Issue
|IssueName=Text font has artifacts if picture is upscaled
|IsFixed=1
|IssueLevel=0
|Description=
|Workaround=Go to Config>Graphics Settings, open Hacks, click "Enable HW Hacks", and set Round Sprite: Full.
}}
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Raw-Danger-SLUS-21501-U--28632 Raw Danger! (SLUS 21501) (U)]}}
*[http://forums.pcsx2.net/Thread-Raw-Danger-SLUS-21501-U--28632 Raw Danger! (SLUS 21501) (U)]
*[http://forums.pcsx2.net/Thread-Zettai-Zetsumei-Toshi-2-Itetsuita-Kioku-Tachi-SLPS-25606-J--30391 Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi (SLPS 25606) (J)]}}
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