Ratchet & Clank: Up Your Arsenal: Difference between revisions

Added CRC, serial number, garbage graphics issue, personal testing results, and attempted to fix table.
No edit summary
(Added CRC, serial number, garbage graphics issue, personal testing results, and attempted to fix table.)
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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS-97518
|serialsNTSCU      = SCUS-97518, SCUS-97353
|CRCsNTSCU        =
|CRCsNTSCU        = 45FE0CC4
|releasedateNTSCU  = November 3, 2004  
|releasedateNTSCU  = November 3, 2004  
|statusNTSCU      = 1
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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}}
}}


[[Category:Temp - unverified automatically converted pages]]
 
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
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|Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSDX to software mode, instead of hardware.
|Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSDX to software mode, instead of hardware.
|Tester=?
|Tester=?
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=i5 460M @2.53GHz
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Graphics=GDSX
|Sound=SPU2-X
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Tester=Clank
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
 
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=
|IssueName=Broken textures
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
|Workaround=
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
}}
}}
-->


== See Also ==
== See Also ==
ninja
23

edits