Ratchet & Clank: Up Your Arsenal: Difference between revisions

m
Well! I dont know what happened but when I first tested this issue it was not appearing. I just came back to Aquatos after putting in about 10 more hours, pressed start and all the textures disappeared. So this issue is definitely still around, Im not sure why I couldnt replicate it earlier. Disabling partial invalidation fixes it completely though.
(I compared lots of bloom sources to each other using software mode and hardware mode scaled up with every resolution that isnt native up to 8k. With Merge Sprite and Wild arms hack enabled, the problems with bloom are fixed, unless I'm blind and missing a real fine detail. I'm going to go ahead and recommend this solution because I think it's perfect or at least near perfect.)
m (Well! I dont know what happened but when I first tested this issue it was not appearing. I just came back to Aquatos after putting in about 10 more hours, pressed start and all the textures disappeared. So this issue is definitely still around, Im not sure why I couldnt replicate it earlier. Disabling partial invalidation fixes it completely though.)
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|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
|Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Upscaling Fixes tab and enable Merge Sprite + Wild Arms Hack. This will fix bloom being too bright and will align it up properly, but at the cost of distorting text a little bit.
|Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Upscaling Fixes tab and enable Merge Sprite + Wild Arms Hack. This will fix bloom being too bright and will align it up properly, but at the cost of distorting text a little bit.
}}
{{Issue
|IssueName=Invisible textures in Aquatos level
|IsFixed=0
|IssueLevel=1
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Hardware Fixes tab and check 'Disable Partial Invalidation'. You can disable it afterwards if it's too much on your CPU, it is only required for this level.
}}
}}


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==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Blocky shadows
|IssueName=Blocky shadows
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}}
}}


{{Issue
|IssueName=Invisible textures in Aquatos level
|IsFixed=1
|IssueLevel=1
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Workaround=Switch to any Software renderer, or Fast Texture Invalidation in the GSdx Advanced Settings and Hacks menu.
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
ninja
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