Ratchet & Clank: Up Your Arsenal: Difference between revisions
I compared lots of bloom sources to each other using software mode and hardware mode scaled up with every resolution that isnt native up to 8k. With Merge Sprite and Wild arms hack enabled, the problems with bloom are fixed, unless I'm blind and missing a real fine detail. I'm going to go ahead and recommend this solution because I think it's perfect or at least near perfect.
m (Tested the Aquatos issue and it is fixed, even with automatic fixes turned off.) |
(I compared lots of bloom sources to each other using software mode and hardware mode scaled up with every resolution that isnt native up to 8k. With Merge Sprite and Wild arms hack enabled, the problems with bloom are fixed, unless I'm blind and missing a real fine detail. I'm going to go ahead and recommend this solution because I think it's perfect or at least near perfect.) |
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright. | |Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright. | ||
|Workaround= | |Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Upscaling Fixes tab and enable Merge Sprite + Wild Arms Hack. This will fix bloom being too bright and will align it up properly, but at the cost of distorting text a little bit. | ||
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