Ratchet & Clank: Up Your Arsenal: Difference between revisions

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|japanese          = SCPS-15084 & SCPS-19309
|japanese          = SCPS-15084 & SCPS-19309
|english          = SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518
|english          = SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518
|korean            = SCKA-20037
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52456<br />SCES-52456/P <small>(Platinum)</small>
|serialsPAL        = SCES-52456<br />SCES-52456/P <small>(Platinum)</small><br />TCES-52456 <small>(Beta Trial Disc)</small>
|CRCsPAL          =
|CRCsPAL          = 17125698
|releasedatePAL    = November 12, 2004<br />November 18, 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small>
|releasedatePAL    = November 12, 2004<br />November 18, 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15084<br />SCAJ-20109<br />SCPS-19309 <small>(PlayStation 2 the Best)</small>
|serialsNTSCJ      = SCPS-15084<br />SCKA-20037 <small>(Korea)</small><br />SCAJ-20109<br />SCPS-19309 <small>(PlayStation 2 the Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = November 25, 2004<br />January 13, 2005 <small>(Korea)</small><br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />April 27, 2006 <small>(BigHit Series, Korea)</small>
|releasedateNTSCJ  = November 25, 2004<br />January 13, 2005 <small>(Korea)</small><br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />April 27, 2006 <small>(BigHit Series, Korea)</small>
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|CPU=Intel Core i5-460M @ 2.53 GHz
|CPU=Intel Core i5-460M @ 2.53 GHz
|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0 (20140805121745)
|Revision=1.3.0 (2014-08-05, 12:17:45)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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}}
}}


{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-2600K @ 4.20 GHz
|GPU=NVIDIA GeForce GTX 770
|Revision=1.5.0 (dev-1909)
<spoiler show="Settings" hide="Hide">
Preset: 3 (deactivated)
* SpeedHacks:
** EE Cyclerate: +3
** MTVU
</spoiler>
|Graphics=GSdx SSE4
<spoiler show="Settings" hide="Hide">
* Version: 1.0.1.9
* Renderer: Direct3D9 (Hardware)
* Interlacing: None
* Allow 8-Bit Textures
* Large Framebuffer
* Custom Resolution: 2048x2048
* Texture Filtering: Bilinear (PS2)
* Mipmapping: Basic
* CRC Hack Level: Full
* Logarithmic Z
* Alpha Correction
</spoiler>
|Sound= SPU2-X 2.0.0 (r4851)
|Comments='''Version''': SCUS-97353; '''BIOS''': v02.00; Widescreen; '''Performance''' is almost perfect (rarely EE 100%).   
|Tester=whiperkinta
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS= Windows 10
|CPU= Intel Core i7-4770 @ 3.40 GHz
|GPU= NVIDIA GeForce GTX 650 Ti
|Revision= 1.5.0 (dev-2211)
|Graphics= GSdx SSE4
|Sound= SPU2-X 2.0.0 (r4851)
|Comments=All settings are as followed on whiperkinta's entry with edits. Speedhacks EE Cyclerate to -1, switch renderer to OpenGL (Hardware), HW Hacks on (disable depth emulation, Half-Pixel Offset: Normal (Vertex), fast texture invalidation). Performance on certain areas is a bit slow, but is as best it can be (with my hardware at least. Better HW, better results)
|Tester={{ForumUser|OldMoldSnorter}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS= Windows 10 64-bit
|CPU= Intel Core i7-4720HQ @ 2.60 GHz
|GPU= NVIDIA GeForce GTX 960M
|Revision= 1.5.0 (dev-2242)
|Graphics= GSdx SSE4
|Sound= SPU2-X 2.0.0 (r4851)
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: 4x. The rest are default settings, except skipdraw=1 in HW Hacks. BIOS: EUROPE v1.6. The game is perfectly playable with some slow moments.
|Tester=Rigle
}}
{{TestingEntry
|Status=2
|Region=NTSC - U
|OS= Windows 7 64-bit
|CPU= AMD FX 9370 @ 5.0 GHz
|GPU= AMD Radeon 7970 GHz (CF x2) disabled for PCSX2 in Radeon Settings
|Revision= 1.5.0 (dev-3179)
|Graphics= GSdx SSE4.1
|Sound= SPU2-X 2.0.0
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%.
|Tester=Pyro1515
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Advanced Settings and Hacks: Fast Texture Invalidation, Merge Sprites, Wild Arms Offset
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Synchronizing Mode: Async Mix
* Lilypad 0.12.1
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Game desyncs audio on a few cutscenes due to slowdown. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.
|Tester=Darkshadows
}}
{{TestingFooter}}
{{TestingFooter}}


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==Trivia==
==Trivia==
* Original names: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084) & (SCPS-19309)
* Original names: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084) & (SCPS-19309), '''라쳇&클랭크: 공구전사 리로디드''' (SCKA-20037)
* Also known as '''Ratchet & Clank 3''', '''Ratchet & Clank 3: Totsugeki! Galactic Rangers''' (JP)
* Also known as '''Ratchet & Clank 3''' (EU), '''Ratchet & Clank 3: Up Your Arsenal''' (AU), '''Ratchet & Clank 3: Totsugeki! Galactic Rangers''' (JP)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Invisible textures in Aquatos level
|IsFixed=0
|IssueLevel=1
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Workaround=Switch to any Software renderer, or Fast Texture Invalidation in the GSdx Advanced Settings and Hacks menu.
}}
{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
|Workaround=. Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks then check Merge Sprite (to fix overly bright bloom) and check Wild Arms Offset (fixes misaligned bloom and other sprite alignment issues).
}}
{{Issue
|IssueName=Sly 2 demo wont get into ingame
|IsFixed=0
|IssueLevel=-1
|Description=To get the sly 2 demo hold the 4 shoulder buttons (the 4 L and R buttons) on the title screen, However this wont work if you use widescreen hack.
|Workaround=Dont use widescreen hack.
}}
==Fixed Issues==
{{Issue
|IssueName=Blocky shadows
|IsFixed=1
|IssueLevel=0
|Description=Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer
|Workaround=Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic
}}
{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
ninja
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