Ratchet & Clank: Up Your Arsenal: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
(30 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{infobox
{{infobox
|image            = Ratchet and Clank- Up Your Arsenal.jpeg
|image            = Ratchet and Clank- Up Your Arsenal.jpeg
|caption          = NTSC-U Boxart
|caption          = NTSC-U cover
|developer        = Insomniac Games
|developer        = Insomniac Games
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, AS, KO)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, AS, KO)
|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Up_Your_Arsenal Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919902-ratchet-and-clank-up-your-arsenal Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank-up-your-arsenal Metacritic]|91/100}}
|gameinfo          = In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure that combines diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinister Dr. Nefarious and keep the galaxy safe for organic life. As one of three characters, you can now wield new weapons and gadgets, gain access to an array of vehicles, and master all-new abilities. The game also features both single-player and multiplayer (offline and online) gameplay.
|gameinfo          = In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure that combines diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinister Dr. Nefarious and keep the galaxy safe for organic life. As one of three characters, you can now wield new weapons and gadgets, gain access to an array of vehicles, and master all-new abilities. The game also features both single-player and multiplayer (offline and online) gameplay.
|wikipedia        = [http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Up_Your_Arsenal Link]
<!-- General props -->
|cpu-intensive    = 1
|numberofonlineplayers = 8
|sw-rendering-only = 1
|numberofplayers  = 4
|multitap          = 1
|keyboard          = 1
|headset          = 1
|widescreen        = 1
|widescreen        = 1
|widescreenpatch  = 1
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919902-ratchet-and-clank-up-your-arsenal Link]
|cpu-intensive    = 1
|numberofonlineplayers = 8
|numberofplayers  = 4
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank-up-your-arsenal Metacritic]|91/100}}
|ko_rating        = ALL
|ko_rating        = ALL
|japan_rating      = A
|japan_rating      = A
Line 21: Line 25:
|na_rating_text    = Crude Humor, Fantasy Violence
|na_rating_text    = Crude Humor, Fantasy Violence
|na_rating        = T
|na_rating        = T
|keyboard          = 1
<!-- Language props -->
|headset          = 1
|multitap          = 1
|italian          = SCES-52456
|italian          = SCES-52456
|spanish          = SCES-52456 & SCUS-97353
|spanish          = SCES-52456 & SCUS-97353
|french            = SCES-52456 & SCUS-97353
|french            = SCES-52456 & SCUS-97353
|german            = SCES-52456
|german            = SCES-52456
|japanese          = SCPS-15084 & SCPS-19309
|japanese          = SCPS-15084 & SCPS-19309
|english          = SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518
|english          = SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518
|widescreenpatch  = 1
|korean            = SCKA-20037
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 41: Line 43:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52456<br />SCES-52456/P <small>(Platinum)</small>
|serialsPAL        = SCES-52456<br />SCES-52456/P <small>(Platinum)</small><br />TCES-52456 <small>(Beta Trial Disc)</small>
|CRCsPAL          =
|CRCsPAL          = 17125698
|releasedatePAL    = November 12, 2004<br />November 18, 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small>
|releasedatePAL    = November 12, 2004<br />November 18, 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
Line 49: Line 51:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15084<br />SCAJ-20109<br />SCPS-19309 <small>(PlayStation 2 the Best)</small>
|serialsNTSCJ      = SCPS-15084<br />SCKA-20037 <small>(Korea)</small><br />SCAJ-20109<br />SCPS-19309 <small>(PlayStation 2 the Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = November 25, 2004<br />January 13, 2005 <small>(Korea)</small><br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />April 27, 2006 <small>(BigHit Series, Korea)</small>
|releasedateNTSCJ  = November 25, 2004<br />January 13, 2005 <small>(Korea)</small><br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />April 27, 2006 <small>(BigHit Series, Korea)</small>
Line 69: Line 71:
|Graphics=GSdx 3068 (MSVC 15.00, SSe2) 0.1.16
|Graphics=GSdx 3068 (MSVC 15.00, SSe2) 0.1.16
|Sound=
|Sound=
* SPU2-X r3117 1.4.0
* SPU2-X 1.4.0 (r3117)
* LilyPad (r2930) 0.10.0
* LilyPad 0.10.0 (r2930)
|Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware.
|Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware.
|Tester=174.126.227.45
|Tester=174.126.227.45
Line 78: Line 80:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-3210M @ 2.5 GHz
|CPU=Intel Core i5-3210M @ 2.50 GHz
|GPU=Core~Radeon HD mobility 7650M 1GB
|GPU=AMD Radeon HD 7650M 1GB
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSdx
|Graphics=GSdx
Line 92: Line 94:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64-bit
|OS=Windows 7 64-bit
|CPU=Intel Core i7-4770K @ 3.5 GHz
|CPU=Intel Core i7-4770K @ 3.50 GHz
|GPU=Nvidia GeForce 980 GTX 4GB
|GPU=NVIDIA GeForce 980 GTX 4GB
|Revision=1.0.0 (r5350)
|Revision=1.0.0 (r5350)
|Graphics=GSdx r5350
|Graphics=GSdx r5350
Line 99: Line 101:
* SPU2-X r5350
* SPU2-X r5350
* LilyPad r5350
* LilyPad r5350
|Comments=Using hardware mode the game runs fine... as long as you don't mind broken textures. You're going to need to use Software rendering if you want to play the game like it is on a PS2, however to do this you will need a fairly bulky PC as Software mode is a bit annoying. I'd also recommend using D3D9 software render over D3D11 for better framerate. I get 40-60FPS at most times on D3D9 Software Render.
|Comments=Using hardware mode the game runs fine... as long as you don't mind broken textures. You're going to need to use Software rendering if you want to play the game like it is on a PS2, however to do this you will need a fairly bulky PC as Software mode is a bit annoying. I'd also recommend using Direct3D9 (Software) over Direct3D11 for better framerate. I get 40-60 FPS at most times on Direct3D9 (Software).
|Tester=Paulie9990
|Tester=Paulie9990
}}
}}
Line 106: Line 108:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5492
|Revision=1.1.0 r5492
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx SSE41 (r5464)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.11.0
*LilyPad 0.11.0
|Comments=Runs near full speed., Textures are corrupt if GSdx is in hardware mode. Looks fine in software mode.
|Comments=Runs near full speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
Line 120: Line 122:
|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.8 GHz
|CPU=Intel Core i7 @ 3.80 GHz
|GPU=Nvidia GeForce GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 r5829
|Revision=1.1.0 r5829
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** MTVU
** INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 3 extra rendering threads for software mode.
|Comments=Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Ssoftware mode to fix the graphics (mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 3 extra rendering threads for Software mode.
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
Line 136: Line 145:
|CPU=Intel Core i5-460M @ 2.53 GHz
|CPU=Intel Core i5-460M @ 2.53 GHz
|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Revision=1.3.0 (2014-08-05, 12:17:45)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Tester=Clank
|Tester=Clank
}}
}}
Line 154: Line 163:
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
|Comments=BIOS: EUROPE v1.6 , Sometimes the distant textures bugs or the game is slowed (10-15 fps). Big bug after the mission of the Thugs 4 Less scrambler, the game crash, to solve this problem simply activate EE timing hack in the game fix. I recommended hardware mode, it more playable.
|Comments=BIOS: EUROPE v1.6. Sometimes the distant textures bugs or the game is slowed (10-15 FPS). Big bug after the mission of the Thugs 4 Less scrambler, the game crash, to solve this problem simply activate EE timing hack in the game fix. I recommended Hardware mode, it more playable.
|Tester=Aiglerac
|Tester=Aiglerac
}}
}}


{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-2600K @ 4.20 GHz
|GPU=NVIDIA GeForce GTX 770
|Revision=1.5.0 (dev-1909)
<spoiler show="Settings" hide="Hide">
Preset: 3 (deactivated)
* SpeedHacks:
** EE Cyclerate: +3
** MTVU
</spoiler>
|Graphics=GSdx SSE4
<spoiler show="Settings" hide="Hide">
* Version: 1.0.1.9
* Renderer: Direct3D9 (Hardware)
* Interlacing: None
* Allow 8-Bit Textures
* Large Framebuffer
* Custom Resolution: 2048x2048
* Texture Filtering: Bilinear (PS2)
* Mipmapping: Basic
* CRC Hack Level: Full
* Logarithmic Z
* Alpha Correction
</spoiler>
|Sound= SPU2-X 2.0.0 (r4851)
|Comments='''Version''': SCUS-97353; '''BIOS''': v02.00; Widescreen; '''Performance''' is almost perfect (rarely EE 100%).   
|Tester=whiperkinta
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS= Windows 10
|CPU= Intel Core i7-4770 @ 3.40 GHz
|GPU= NVIDIA GeForce GTX 650 Ti
|Revision= 1.5.0 (dev-2211)
|Graphics= GSdx SSE4
|Sound= SPU2-X 2.0.0 (r4851)
|Comments=All settings are as followed on whiperkinta's entry with edits. Speedhacks EE Cyclerate to -1, switch renderer to OpenGL (Hardware), HW Hacks on (disable depth emulation, Half-Pixel Offset: Normal (Vertex), fast texture invalidation). Performance on certain areas is a bit slow, but is as best it can be (with my hardware at least. Better HW, better results)
|Tester={{ForumUser|OldMoldSnorter}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS= Windows 10 64-bit
|CPU= Intel Core i7-4720HQ @ 2.60 GHz
|GPU= NVIDIA GeForce GTX 960M
|Revision= 1.5.0 (dev-2242)
|Graphics= GSdx SSE4
|Sound= SPU2-X 2.0.0 (r4851)
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: 4x. The rest are default settings, except skipdraw=1 in HW Hacks. BIOS: EUROPE v1.6. The game is perfectly playable with some slow moments.
|Tester=Rigle
}}
{{TestingEntry
|Status=2
|Region=NTSC - U
|OS= Windows 7 64-bit
|CPU= AMD FX 9370 @ 5.0 GHz
|GPU= AMD Radeon 7970 GHz (CF x2) disabled for PCSX2 in Radeon Settings
|Revision= 1.5.0 (dev-3179)
|Graphics= GSdx SSE4.1
|Sound= SPU2-X 2.0.0
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%.
|Tester=Pyro1515
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Advanced Settings and Hacks: Fast Texture Invalidation, Merge Sprites, Wild Arms Offset
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Synchronizing Mode: Async Mix
* Lilypad 0.12.1
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Game desyncs audio on a few cutscenes due to slowdown. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.
|Tester=Darkshadows
}}
{{TestingFooter}}
{{TestingFooter}}


Line 176: Line 287:
{{TestingFooter}}
{{TestingFooter}}
-->
-->


==Trivia==
==Trivia==
* Original names: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084) & (SCPS-19309)
* Original names: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084) & (SCPS-19309), '''라쳇&클랭크: 공구전사 리로디드''' (SCKA-20037)
* Also known as '''Ratchet & Clank 3''', '''Ratchet & Clank 3: Totsugeki! Galactic Rangers''' (JP)
* Also known as '''Ratchet & Clank 3''' (EU), '''Ratchet & Clank 3: Up Your Arsenal''' (AU), '''Ratchet & Clank 3: Totsugeki! Galactic Rangers''' (JP)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Invisible textures in Aquatos level
|IsFixed=0
|IssueLevel=1
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Workaround=Switch to any Software renderer, or Fast Texture Invalidation in the GSdx Advanced Settings and Hacks menu.
}}
{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
|Workaround=. Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks then check Merge Sprite (to fix overly bright bloom) and check Wild Arms Offset (fixes misaligned bloom and other sprite alignment issues).
}}
{{Issue
|IssueName=Sly 2 demo wont get into ingame
|IsFixed=0
|IssueLevel=-1
|Description=To get the sly 2 demo hold the 4 shoulder buttons (the 4 L and R buttons) on the title screen, However this wont work if you use widescreen hack.
|Workaround=Dont use widescreen hack.
}}
==Fixed Issues==
{{Issue
|IssueName=Blocky shadows
|IsFixed=1
|IssueLevel=0
|Description=Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer
|Workaround=Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic
}}


==Known Issues==
{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
ninja
485

edits

Navigation menu