Ratchet & Clank: Up Your Arsenal: Difference between revisions

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|Region=NTSC - U
|Region=NTSC - U
|OS= Windows 7 64-bit
|OS= Windows 7 64-bit
|CPU= AMD FX 9370 @ 5.0Ghz
|CPU= AMD FX 9370 @ 5.0 GHz
|GPU= AMD Radeon 7970Ghz (CF x2) disabled for pcsx2 in Radeon Settings  
|GPU= AMD Radeon 7970 GHz (CF x2) disabled for PCSX2 in Radeon Settings  
|Revision= 1.5.0 (dev-3179)
|Revision= 1.5.0 (dev-3179)
|Graphics= GSdx SSE4.1
|Graphics= GSdx SSE4.1
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|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Workaround=Switch to any Software renderer, or Disable Depth Emulation in the GSdx Advanced Settings and Hacks menu.
|Workaround=Switch to any Software renderer, or Disable Depth Emulation in the GSdx Advanced Settings and Hacks menu.
}}
{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Workaround=. Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture
}}
}}


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