Ratchet & Clank: Up Your Arsenal: Difference between revisions

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(Mix-up between vaguely-named Korean editions of R&C 2 and 3. Source: www.playstation.co.kr, gamefaqs.gamespot.com, www.gameplanet.co.kr)
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52456<br />SCES-52456/P <small>(Platinum)</small>
|serialsPAL        = SCES-52456<br />SCES-52456/P <small>(Platinum)</small><br />TCES-52456 <small>(Beta Trial Disc)</small>
|CRCsPAL          =
|CRCsPAL          = 17125698
|releasedatePAL    = November 12, 2004<br />November 18, 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small>
|releasedatePAL    = November 12, 2004<br />November 18, 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
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|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: 4x. The rest are default settings, except skipdraw=1 in HW Hacks. BIOS: EUROPE v1.6. The game is perfectly playable with some slow moments.
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: 4x. The rest are default settings, except skipdraw=1 in HW Hacks. BIOS: EUROPE v1.6. The game is perfectly playable with some slow moments.
|Tester=Rigle
|Tester=Rigle
}}
{{TestingEntry
|Status=2
|Region=NTSC - U
|OS= Windows 7 64-bit
|CPU= AMD FX 9370 @ 5.0 GHz
|GPU= AMD Radeon 7970 GHz (CF x2) disabled for PCSX2 in Radeon Settings
|Revision= 1.5.0 (dev-3179)
|Graphics= GSdx SSE4.1
|Sound= SPU2-X 2.0.0
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%.
|Tester=Pyro1515
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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}}
}}


{{Issue
|IssueName=Invisible textures in Aquatos level
|IsFixed=0
|IssueLevel=1
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Workaround=Switch to any Software renderer, or Disable Depth Emulation in the GSdx Advanced Settings and Hacks menu.
}}
{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Workaround=. Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture
}}


==The gallery==
==The gallery==
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