Ratchet & Clank: Up Your Arsenal: Difference between revisions

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|CPU=Intel Core i5-460M @ 2.53 GHz
|CPU=Intel Core i5-460M @ 2.53 GHz
|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0 (20140805121745)
|Revision=1.3.0 (2014-08-05, 12:17:45)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10
|OS=Windows 10
|CPU=Intel Core i7-2600K @ 4.2 GHz
|CPU=Intel Core i7-2600K @ 4.20 GHz
|GPU=Nvidia Geforce 770 GTX
|GPU=NVIDIA GeForce GTX 770
|Revision=1.5.0-dev-1909
|Revision=1.5.0 (dev-1909)
|Graphics=GSdx 1.0.1.9 SSE4
<spoiler show="Settings" hide="Hide">
|Sound= SPU2-X 2.0.0.4851
Preset: 3 (deactivated)
|Comments='''Version''': SCUS-97353; '''BIOS''': v02.00; Widescreen; '''Emulation''': Preset 3; '''Speedhacks''': EE+3, MTVU; '''GSdx''': Direct3D9, Interlacing None, 8-Bit Textures, Large Framebuffer, Resolution 2048x2048, Filtering Bilinear (PS2), Mapping Basic, CRC Full, Log Z, Alpha Correction. '''Performance''' is almost perfect (rarely EE 100%).     
* SpeedHacks:
** EE Cyclerate: +3
** MTVU
</spoiler>
|Graphics=GSdx SSE4
<spoiler show="Settings" hide="Hide">
* Version: 1.0.1.9
* Renderer: Direct3D9 (Hardware)
* Interlacing: None
* Allow 8-Bit Textures
* Large Framebuffer
* Custom Resolution: 2048x2048
* Texture Filtering: Bilinear (PS2)
* Mipmapping: Basic
* CRC Hack Level: Full
* Logarithmic Z
* Alpha Correction
</spoiler>
|Sound= SPU2-X 2.0.0 (r4851)
|Comments='''Version''': SCUS-97353; '''BIOS''': v02.00; Widescreen; '''Performance''' is almost perfect (rarely EE 100%).     
|Tester=whiperkinta
|Tester=whiperkinta
}}
}}
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==Trivia==
==Trivia==
* Original names: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084) & (SCPS-19309)
* Original names: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084) & (SCPS-19309)
* Also known as '''Ratchet & Clank 3''', '''Ratchet & Clank 3: Totsugeki! Galactic Rangers''' (JP)
* Also known as '''Ratchet & Clank 3''' (EU), '''Ratchet & Clank 3: Up Your Arsenal (AU), '''Ratchet & Clank 3: Totsugeki! Galactic Rangers''' (JP)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


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