Ratchet & Clank: Up Your Arsenal: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=29 12 2012 1.1.0 r5492-
|Graphics=GSdx 5464 SSE41 [09 12 2012]
|Sound=
*SPU2-X 2.0.0 [28 12 2012]
*LilyPad 0.11.0 [28 12 2012]
|Comments=Runs near full speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 3210 @ 2.5GHz duo hyperT Best!
|GPU=Core~Radeon HD mobility 7650M 1GB
|Revision=1.0.0
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=ee chain set to 2, Seems to play fine, FPS sits around 59.94 fps. i used the cool save slots to switch settings at key parts and in environments. Also I used my ps3 controller via bluetooth adapter. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. *Laptop usage warning! Will cause one or more of the following:, Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is stading there!)
|Tester={{ForumUser|ericks93Pcsx2}}
}}
[[Category:temp new test case too long]]
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i7 @ 3.8Ghz
|GPU=Nvidia GTX 570 1368MB
|Revision=1.1.0 r5829
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 3 extra rendering threads for software mode.
|Tester={{ForumUser|refraction}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=1
|Status=1
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