Ratchet & Clank: Up Your Arsenal: Difference between revisions

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Well! I dont know what happened but when I first tested this issue it was not appearing. I just came back to Aquatos after putting in about 10 more hours, pressed start and all the textures disappeared. So this issue is definitely still around, Im not sure why I couldnt replicate it earlier. Disabling partial invalidation fixes it completely though.
(forgot to identify myself as forum user)
m (Well! I dont know what happened but when I first tested this issue it was not appearing. I just came back to Aquatos after putting in about 10 more hours, pressed start and all the textures disappeared. So this issue is definitely still around, Im not sure why I couldnt replicate it earlier. Disabling partial invalidation fixes it completely though.)
(33 intermediate revisions by 17 users not shown)
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|japanese          = SCPS-15084 & SCPS-19309
|japanese          = SCPS-15084 & SCPS-19309
|english          = SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518
|english          = SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518
|korean            = SCKA-20037
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52456<br />SCES-52456/P <small>(Platinum)</small>
|serialsPAL        = SCES-52456<br />SCES-52456/P <small>(Platinum)</small><br />TCES-52456 <small>(Beta Trial Disc)</small>
|CRCsPAL          =
|CRCsPAL          = 17125698
|releasedatePAL    = November 12, 2004<br />November 18, 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small>
|releasedatePAL    = November 12, 2004<br />November 18, 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15084<br />SCAJ-20109<br />SCPS-19309 <small>(PlayStation 2 the Best)</small>
|serialsNTSCJ      = SCPS-15084<br />SCKA-20037 <small>(Korea)</small><br />SCAJ-20109<br />SCPS-19309 <small>(PlayStation 2 the Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = November 25, 2004<br />January 13, 2005 <small>(Korea)</small><br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />April 27, 2006 <small>(BigHit Series, Korea)</small>
|releasedateNTSCJ  = November 25, 2004<br />January 13, 2005 <small>(Korea)</small><br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />April 27, 2006 <small>(BigHit Series, Korea)</small>
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|Region=NTSC-U
|Region=NTSC-U
|OS= Windows 10
|OS= Windows 10
|CPU= Intel Core i7 4770 @ 3.40GHz
|CPU= Intel Core i7-4770 @ 3.40 GHz
|GPU= NVIDIA GeForce GTX 650 Ti
|GPU= NVIDIA GeForce GTX 650 Ti
|Revision= 1.5.0 (dev-2211)
|Revision= 1.5.0 (dev-2211)
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|Comments=All settings are as followed on whiperkinta's entry with edits. Speedhacks EE Cyclerate to -1, switch renderer to OpenGL (Hardware), HW Hacks on (disable depth emulation, Half-Pixel Offset: Normal (Vertex), fast texture invalidation). Performance on certain areas is a bit slow, but is as best it can be (with my hardware at least. Better HW, better results)
|Comments=All settings are as followed on whiperkinta's entry with edits. Speedhacks EE Cyclerate to -1, switch renderer to OpenGL (Hardware), HW Hacks on (disable depth emulation, Half-Pixel Offset: Normal (Vertex), fast texture invalidation). Performance on certain areas is a bit slow, but is as best it can be (with my hardware at least. Better HW, better results)
|Tester={{ForumUser|OldMoldSnorter}}
|Tester={{ForumUser|OldMoldSnorter}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS= Windows 10 64-bit
|CPU= Intel Core i7-4720HQ @ 2.60 GHz
|GPU= NVIDIA GeForce GTX 960M
|Revision= 1.5.0 (dev-2242)
|Graphics= GSdx SSE4
|Sound= SPU2-X 2.0.0 (r4851)
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: 4x. The rest are default settings, except skipdraw=1 in HW Hacks. BIOS: EUROPE v1.6. The game is perfectly playable with some slow moments.
|Tester=Rigle
}}
{{TestingEntry
|Status=2
|Region=NTSC - U
|OS= Windows 7 64-bit
|CPU= AMD FX 9370 @ 5.0 GHz
|GPU= AMD Radeon 7970 GHz (CF x2) disabled for PCSX2 in Radeon Settings
|Revision= 1.5.0 (dev-3179)
|Graphics= GSdx SSE4.1
|Sound= SPU2-X 2.0.0
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%.
|Tester=Pyro1515
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Advanced Settings and Hacks: Fast Texture Invalidation, Merge Sprites, Wild Arms Offset
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Synchronizing Mode: Async Mix
* Lilypad 0.12.1
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Game desyncs audio on a few cutscenes due to slowdown. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.
|Tester=Darkshadows
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 11 Pro x64
|CPU=AMD Ryzen 7 5800X @ 3.80 GHz
|GPU=AMD Radeon RX 6700XT
|Revision=Nightly 1.7.2351 (x64 build)
|Graphics=GSdx AVX2 (Vulkan)
|Sound=Defaults
|Comments=BIOS: EUROPE v1.6, Render Scale: 6x (4K), Used Aquatos and Bloom fixes listed below. Occasional slowdowns but was completely playable for the entire main story.
|Tester=MilshakeXO
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel Core i7-10700 @ 2.90 GHz
|GPU=NVIDIA GeForce RTX 3060 Ti
|Revision=1.7.2864
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 2
* EE Cycle Skipping: 0
* mVU Flag Hack: Yes
* MTVU: Yes
</spoiler>
|Graphics=GSdx AVX2 (Vulkan)
<spoiler show="Settings" hide="Hide">
* Renderer: Vulkan
* Internal Resolution: 6x
* GPU Palette Conversion: Yes
* Mipmapping: Basic
* Texture Preloading: Full
* Advanced Settings and Hacks: Disable Partial Invalidation, Merge Sprite, Wild Arms Hack
</spoiler>
|Sound=Defaults
|Comments=Runs very well. EE Cycle Rate 2 improved smoothness and reduced microstutters. In game text becomes warped as a result of fixes applied for bloom (Merge Sprite/Wild Arms Hack).
|Tester=HankyThe99th
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Trivia==
==Trivia==
* Original names: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084) & (SCPS-19309)
* Original names: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084) & (SCPS-19309), '''라쳇&클랭크: 공구전사 리로디드''' (SCKA-20037)
* Also known as '''Ratchet & Clank 3''' (EU), '''Ratchet & Clank 3: Up Your Arsenal (AU), '''Ratchet & Clank 3: Totsugeki! Galactic Rangers''' (JP)
* Also known as '''Ratchet & Clank 3''' (EU), '''Ratchet & Clank 3: Up Your Arsenal''' (AU), '''Ratchet & Clank 3: Totsugeki! Galactic Rangers''' (JP)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
|Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Upscaling Fixes tab and enable Merge Sprite + Wild Arms Hack. This will fix bloom being too bright and will align it up properly, but at the cost of distorting text a little bit.
}}
{{Issue
|IssueName=Invisible textures in Aquatos level
|IsFixed=0
|IssueLevel=1
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Hardware Fixes tab and check 'Disable Partial Invalidation'. You can disable it afterwards if it's too much on your CPU, it is only required for this level.
}}
{{Issue
|IssueName=Sly 2 demo wont get into ingame
|IsFixed=0
|IssueLevel=-1
|Description=To get the sly 2 demo hold the 4 shoulder buttons (the 4 L and R buttons) on the title screen, However this wont work if you use widescreen hack.
|Workaround=Dont use widescreen hack.
}}
==Fixed Issues==
{{Issue
|IssueName=Blocky shadows
|IsFixed=1
|IssueLevel=0
|Description=Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer
|Workaround=Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic
}}
{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


==The gallery==
==The gallery==
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