Ratchet & Clank: Up Your Arsenal: Difference between revisions

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Well! I dont know what happened but when I first tested this issue it was not appearing. I just came back to Aquatos after putting in about 10 more hours, pressed start and all the textures disappeared. So this issue is definitely still around, Im not sure why I couldnt replicate it earlier. Disabling partial invalidation fixes it completely though.
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m (Well! I dont know what happened but when I first tested this issue it was not appearing. I just came back to Aquatos after putting in about 10 more hours, pressed start and all the textures disappeared. So this issue is definitely still around, Im not sure why I couldnt replicate it earlier. Disabling partial invalidation fixes it completely though.)
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|Region=PAL
|Region=PAL
|OS=Windows 11 Pro x64
|OS=Windows 11 Pro x64
|CPU=AMD Ryzen 7 5800X @ 4.70 GHz
|CPU=AMD Ryzen 7 5800X @ 3.80 GHz
|GPU=AMD Radeon RX 6700XT
|GPU=AMD Radeon RX 6700XT
|Revision=Nightly 1.7.2351 (x64 build)
|Revision=Nightly 1.7.2351 (x64 build)
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|Comments=BIOS: EUROPE v1.6, Render Scale: 6x (4K), Used Aquatos and Bloom fixes listed below. Occasional slowdowns but was completely playable for the entire main story.
|Comments=BIOS: EUROPE v1.6, Render Scale: 6x (4K), Used Aquatos and Bloom fixes listed below. Occasional slowdowns but was completely playable for the entire main story.
|Tester=MilshakeXO
|Tester=MilshakeXO
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel Core i7-10700 @ 2.90 GHz
|GPU=NVIDIA GeForce RTX 3060 Ti
|Revision=1.7.2864
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 2
* EE Cycle Skipping: 0
* mVU Flag Hack: Yes
* MTVU: Yes
</spoiler>
|Graphics=GSdx AVX2 (Vulkan)
<spoiler show="Settings" hide="Hide">
* Renderer: Vulkan
* Internal Resolution: 6x
* GPU Palette Conversion: Yes
* Mipmapping: Basic
* Texture Preloading: Full
* Advanced Settings and Hacks: Disable Partial Invalidation, Merge Sprite, Wild Arms Hack
</spoiler>
|Sound=Defaults
|Comments=Runs very well. EE Cycle Rate 2 improved smoothness and reduced microstutters. In game text becomes warped as a result of fixes applied for bloom (Merge Sprite/Wild Arms Hack).
|Tester=HankyThe99th
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Invisible textures in Aquatos level
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
|Workaround=Switch to any Software renderer, or Fast Texture Invalidation in the GSdx Advanced Settings and Hacks menu.
|Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Upscaling Fixes tab and enable Merge Sprite + Wild Arms Hack. This will fix bloom being too bright and will align it up properly, but at the cost of distorting text a little bit.
}}
}}


{{Issue
{{Issue
|IssueName=Issue with bloom on high resolutions
|IssueName=Invisible textures in Aquatos level
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Workaround=Multiple approaches can mitigate this problem but none will fully resolve it. All relevant options are in Config > Video(GS) > Plugin Settings > Advanced Settings and Hacks, after enabling the HW Hacks checkbox. The first approach, Half-Pixel Offset on Normal (Vertex) will fix misalignment, but fails to fix double-imaging. The second approach, Merge Sprite (reduces bloom brightness) and Wild Arms Offset (changes bloom alignment) will reduce brightness of bloom and partially resolve double-imaging, but will fail to full align the bloom still.
|Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Hardware Fixes tab and check 'Disable Partial Invalidation'. You can disable it afterwards if it's too much on your CPU, it is only required for this level.
}}
}}


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==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Blocky shadows
|IssueName=Blocky shadows
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|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
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