Ratchet & Clank: Up Your Arsenal: Difference between revisions
Jump to navigation
Jump to search
Replaced description with one that comports with licensure.
(Misaligned bloom is no longer an issue.) |
(Replaced description with one that comports with licensure.) Tag: Reverted |
||
(3 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/919902-ratchet-and-clank-up-your-arsenal Link] | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/919902-ratchet-and-clank-up-your-arsenal Link] | ||
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-up-your-arsenal Metacritic]|91/100}} | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-up-your-arsenal Metacritic]|91/100}} | ||
|gameinfo = | |gameinfo = Insomniac Games' follow-up to ''[[Ratchet & Clank: Going Commando]]'' and the third game in the series, ''Up Your Arsenal'' features networked multiplayer and the first appearance of the iconic villain Dr. Nefarious. Proceeded by ''[[Ratchet: Deadlocked]]''. | ||
<!-- General props --> | <!-- General props --> | ||
|numberofonlineplayers = 8 | |numberofonlineplayers = 8 | ||
Line 39: | Line 39: | ||
|releasedateNTSCU = November 3, 2004<br />August 25, 2005 <small>(Greatest Hits)</small> | |releasedateNTSCU = November 3, 2004<br />August 25, 2005 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
Line 420: | Line 420: | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Manjaro | ||
|CPU= | |CPU=Ryzen 7 5800X | ||
|GPU= | |GPU=GTX 1070 | ||
|Revision= | |Revision=v1.7.5584 | ||
|Graphics= | |Graphics=Default | ||
|Sound= | |Sound=Default | ||
|Comments= | |Comments=Game runs very well, and I have done reasonably thorough testing for graphical issues. Requires High blending to achieve some relatively minor graphical effects, most noticeable on Obani Draco. Nonetheless, no ostensible issues from start to finish once that's on. | ||
|Tester= | |Tester=TheTechnician27 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 446: | Line 444: | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
==Fixed Issues== | ==Fixed Issues== | ||
Line 495: | Line 477: | ||
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used. | |Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used. | ||
|Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Hardware Fixes tab and check 'Disable Partial Invalidation'. You can disable it afterwards if it's too much on your CPU, it is only required for this level. | |Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Hardware Fixes tab and check 'Disable Partial Invalidation'. You can disable it afterwards if it's too much on your CPU, it is only required for this level. | ||
}} | |||
{{Issue | |||
|IssueName=Vertex stretching | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos. | |||
|Workaround=Unable to replicate on the latest nightl v1.7.5584. Unsure if this was ever an issue. If this was an issue for older versions, the instructions were as follows: "Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems." | |||
}} | |||
{{Issue | |||
|IssueName=Sly 2 demo won't get into in-game | |||
|IsFixed=1 | |||
|IssueLevel=-1 | |||
|Description=To get the Sly 2 demo hold the 4 shoulder buttons (the 4 L and R buttons) on the title screen, However this wont work if you use widescreen hack. | |||
|Workaround=Unable to replicate this on NTSC-U on v1.7.5584. If this is a problem, disable the widescreen hack. | |||
}} | }} | ||