Ratchet & Clank: Going Commando: Difference between revisions

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|gamefaqslink      = [https://www.gamefaqs.com/ps2/914659-ratchet-and-clank-going-commando Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/914659-ratchet-and-clank-going-commando Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-going-commando Metacritic]|90/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-going-commando Metacritic]|90/100}}
|gameinfo          = Insomniac Games' follow-up to ''[[Ratchet & Clank]]'', ''Going Commando'' is a planet-hopping adventure set in the brand-new Bogon galaxy where you play as Ratchet and his robotic sidekick Clank. ''Going Commando'' was widely considered more polished than the original, and it was proceeded by ''[[Ratchet & Clank: Up Your Arsenal]]''.
|gameinfo          = From the creators of Ratchet & Clank comes the next installment of this sci-fi action adventure series.  Ratchet & Clank: Going Commando features more than 50 imaginative weapons and gadgets.  The more things you blow up, the stronger Ratchet gets and the more advanced the weapons you'll have.  Participate in all-new side challenges; destroy hordes of enemies in gladiator arenas, upgrade your ship and pick off enemies in space combat, and leave competitors to eat your dust in hi-speed challenge.  Are you up for it?<br />
Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by [[Insomniac Games]]. The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
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|cpu-intensive    = 1
|cpu-intensive    = 1
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|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|Revision=1.1.0 (r5829)
|Revision=1.1.0 (r5829)
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** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
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|Graphics=GSdx
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|GPU=ATI Radeon HD 5670 @ 512 MB
|GPU=ATI Radeon HD 5670 @ 512 MB
|Revision=1.2.1 (r5875)
|Revision=1.2.1 (r5875)
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* Speedhacks:
* Speedhacks:
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** EE Cyclerate: 3
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|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0 (svn 05-Aug-2014)
|Revision=1.3.0 (svn 05-Aug-2014)
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** EE Cyclerate: 2
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|GPU=NVIDIA GeForce 840M @ 2 GB
|GPU=NVIDIA GeForce 840M @ 2 GB
|Revision=v1.5.0 (Sep-2017)
|Revision=v1.5.0 (Sep-2017)
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|Graphics=GSdx SSE41
|Graphics=GSdx SSE41
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|GPU=NVIDIA GeForce RTX 2080 OC'd
|GPU=NVIDIA GeForce RTX 2080 OC'd
|Revision=v1.5.0 (dev-2982)
|Revision=v1.5.0 (dev-2982)
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* EE Cyclerate: +2
* EE Cyclerate: +2
* INTC Spin: Enabled
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* mVU Flag: Enabled
* MTVU: Enabled
* MTVU: Enabled
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|Graphics=GSdx 1.1.0 SSE4.1
|Graphics=GSdx 1.1.0 SSE4.1
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* Renderer: Direct3D11 (Hardware)
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* CRC Hack Level: Auto
* Accurate Date: Auto
* Accurate Date: Auto
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 1070
|GPU=NVIDIA GeForce GTX 1070
|Revision=v1.5.0 (dev-3291)
|Revision=v1.5.0 (dev-3291)
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* Preset: 2 - Safe
* MTVU: Enabled
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|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
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* HW Hacks: Disabled
* Texture Filtering of Display: Enabled
* Texture Filtering of Display: Enabled
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|GPU=Nvidia GeForce GTX 1070
|GPU=Nvidia GeForce GTX 1070
|Revision=PCSX2 1.6.0-20200506140834
|Revision=PCSX2 1.6.0-20200506140834
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|Graphics=GSdx AVX2 1.2.0
|Graphics=GSdx AVX2 1.2.0
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* DATE Accuracy: Fast (Default)
* DATE Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
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|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
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* Interpolation: 3 - Hermite
* Module: XAudio 2 (Recommended)
* Module: XAudio 2 (Recommended)
* Synchronizing mode: Timestretch
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* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
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|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. Crashed once when a level was being loaded, but it was after hours of play. The game auto-saves before this. Anisotropic Filtering is optional.  
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. Crashed once when a level was being loaded, but it was after hours of play. The game auto-saves before this. Anisotropic Filtering is optional.  
|Tester=Otamajakushi
|Tester=Otamajakushi
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|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
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* EE Cyclerate: 0/-1
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
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|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
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* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
* 8-bit Textures: Yes
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Large Framebuffer: Yes
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|Revision=1.7.4314 (SSE4)
|Revision=1.7.4314 (SSE4)
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* MTVU: On
* MTVU: On
* Instant VU1: On
* Instant VU1: On
* Speedhacks: None
* Speedhacks: None
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|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
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* Renderer: Vulkan (Hardware)
* Renderer: Vulkan (Hardware)
* Texture Preloading: Full
* Texture Preloading: Full
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
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|Sound=SPU2-X v2.0.0
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* Interpolation: Gaussian
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|Comments=PCSX2 crashed when loading Maktar in challenge mode, but the game never crashed again and loaded after a restart, so this was probably a one-off. When loading a savestate saved when moving between planets, PCSX2 ejects the memory cards, but you can still save after landing. Models stretched/warped on Oozla and Snivelak, but in the latter case PCSX2 updated after I closed it and the issue was fixed when I restarted the game. Towards the beginning of the game the pause screen showed solid colours, but after an update this was fixed, though the screen changed to native resolution when paused. There was some relatively minor lag in the opening cutscene before the first visit to Aranos and at the beginning of some planets, most notably Maktar and Dobbo, but this stops once you move the camera. The only area where lag affected gameplay at all was in some parts of Grelbin. It never reached unplayable speed but not much seemed to be going on when it did lag. These were all GS bottlenecks so GPU palette conversion would probably have improved performance. Other than that, full speed. Fully playable.
|Comments=PCSX2 crashed when loading Maktar in challenge mode, but the game never crashed again and loaded after a restart, so this was probably a one-off. When loading a savestate saved when moving between planets, PCSX2 ejects the memory cards, but you can still save after landing. Models stretched/warped on Oozla and Snivelak, but in the latter case PCSX2 updated after I closed it and the issue was fixed when I restarted the game. Towards the beginning of the game the pause screen showed solid colours, but after an update this was fixed, though the screen changed to native resolution when paused. There was some relatively minor lag in the opening cutscene before the first visit to Aranos and at the beginning of some planets, most notably Maktar and Dobbo, but this stops once you move the camera. The only area where lag affected gameplay at all was in some parts of Grelbin. It never reached unplayable speed but not much seemed to be going on when it did lag. These were all GS bottlenecks so GPU palette conversion would probably have improved performance. Other than that, full speed. Fully playable.
|Tester=PandoraGTX
|Tester=PandoraGTX
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|Revision=1.5.0
|Revision=1.5.0
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
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* Automatic CRC Level: Partial
* Automatic CRC Level: Partial
* Mipmapping: Full
* Mipmapping: Full
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|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
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* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Synchronization Mode: TimeStretch
* Synchronization Mode: TimeStretch
* Latency: 100ms
* Latency: 100ms
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|Comments=BIOS: Europe v2.20
|Comments=BIOS: Europe v2.20
The game runs smooth almost all the time.
The game runs smooth almost all the time.
67,565

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