Ratchet & Clank: Going Commando: Difference between revisions

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autogenerated import
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Tag: Manual revert
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|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|Revision=1.1.0 (r5829)
|Revision=1.1.0 (r5829)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** Enable INTC Spin Detection
** Enable INTC Spin Detection
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|GPU=ATI Radeon HD 5670 @ 512 MB
|GPU=ATI Radeon HD 5670 @ 512 MB
|Revision=1.2.1 (r5875)
|Revision=1.2.1 (r5875)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 3
** EE Cyclerate: 3
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D9 (Hardware)
* Renderer: Direct3D9 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0 (svn 05-Aug-2014)
|Revision=1.3.0 (svn 05-Aug-2014)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 2
** EE Cyclerate: 2
** VU Cycle Stealing: 1
** VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|GPU=NVIDIA GeForce 840M @ 2 GB
|GPU=NVIDIA GeForce 840M @ 2 GB
|Revision=v1.5.0 (Sep-2017)
|Revision=v1.5.0 (Sep-2017)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: -1
** EE Cyclerate: -1
</spoiler>
-->
|Graphics=GSdx SSE41
|Graphics=GSdx SSE41
|Sound=
|Sound=
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|GPU=NVIDIA GeForce RTX 2080 OC'd
|GPU=NVIDIA GeForce RTX 2080 OC'd
|Revision=v1.5.0 (dev-2982)
|Revision=v1.5.0 (dev-2982)
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: +2
* EE Cyclerate: +2
* INTC Spin: Enabled
* INTC Spin: Enabled
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* mVU Flag: Enabled
* mVU Flag: Enabled
* MTVU: Enabled
* MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx 1.1.0 SSE4.1
|Graphics=GSdx 1.1.0 SSE4.1
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* CRC Hack Level: Auto
* CRC Hack Level: Auto
* Accurate Date: Auto
* Accurate Date: Auto
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 1070
|GPU=NVIDIA GeForce GTX 1070
|Revision=v1.5.0 (dev-3291)
|Revision=v1.5.0 (dev-3291)
<spoiler show="Settings" hide="Hide">
<!--
* Preset: 2 - Safe
* Preset: 2 - Safe
* MTVU: Enabled
* MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic
* Interlacing: Automatic
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* HW Hacks: Disabled
* HW Hacks: Disabled
* Texture Filtering of Display: Enabled
* Texture Filtering of Display: Enabled
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=Nvidia GeForce GTX 1070
|GPU=Nvidia GeForce GTX 1070
|Revision=PCSX2 1.6.0-20200506140834
|Revision=PCSX2 1.6.0-20200506140834
<spoiler show="Settings" hide="Hide">
<!--
* MTVU (Multi-Threaded microVU1): Checked
* MTVU (Multi-Threaded microVU1): Checked
* All else default.
* All else default.
</spoiler>
-->
|Graphics=GSdx AVX2 1.2.0
|Graphics=GSdx AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Interlacing: Automatic (Default)
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* DATE Accuracy: Fast (Default)
* DATE Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: 3 - Hermite
* Interpolation: 3 - Hermite
* Module: XAudio 2 (Recommended)
* Module: XAudio 2 (Recommended)
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
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|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. Crashed once when a level was being loaded, but it was after hours of play. The game auto-saves before this. Anisotropic Filtering is optional.  
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. Crashed once when a level was being loaded, but it was after hours of play. The game auto-saves before this. Anisotropic Filtering is optional.  
|Tester=Otamajakushi
|Tester=Otamajakushi
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|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 0/-1
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* EE Cycle Skipping: 0
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
* 8-bit Textures: Yes
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Large Framebuffer: Yes
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|Revision=1.7.4314 (SSE4)
|Revision=1.7.4314 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* MTVU: On
* MTVU: On
* Instant VU1: On
* Instant VU1: On
* Speedhacks: None
* Speedhacks: None
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan (Hardware)
* Renderer: Vulkan (Hardware)
* Texture Preloading: Full
* Texture Preloading: Full
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
</spoiler>
-->
|Sound=SPU2-X v2.0.0
|Sound=SPU2-X v2.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Backend: Cubeb
* Backend: Cubeb
* Interpolation: Gaussian
* Interpolation: Gaussian
</spoiler>
-->
|Comments=PCSX2 crashed when loading Maktar in challenge mode, but the game never crashed again and loaded after a restart, so this was probably a one-off. When loading a savestate saved when moving between planets, PCSX2 ejects the memory cards, but you can still save after landing. Models stretched/warped on Oozla and Snivelak, but in the latter case PCSX2 updated after I closed it and the issue was fixed when I restarted the game. Towards the beginning of the game the pause screen showed solid colours, but after an update this was fixed, though the screen changed to native resolution when paused. There was some relatively minor lag in the opening cutscene before the first visit to Aranos and at the beginning of some planets, most notably Maktar and Dobbo, but this stops once you move the camera. The only area where lag affected gameplay at all was in some parts of Grelbin. It never reached unplayable speed but not much seemed to be going on when it did lag. These were all GS bottlenecks so GPU palette conversion would probably have improved performance. Other than that, full speed. Fully playable.
|Comments=PCSX2 crashed when loading Maktar in challenge mode, but the game never crashed again and loaded after a restart, so this was probably a one-off. When loading a savestate saved when moving between planets, PCSX2 ejects the memory cards, but you can still save after landing. Models stretched/warped on Oozla and Snivelak, but in the latter case PCSX2 updated after I closed it and the issue was fixed when I restarted the game. Towards the beginning of the game the pause screen showed solid colours, but after an update this was fixed, though the screen changed to native resolution when paused. There was some relatively minor lag in the opening cutscene before the first visit to Aranos and at the beginning of some planets, most notably Maktar and Dobbo, but this stops once you move the camera. The only area where lag affected gameplay at all was in some parts of Grelbin. It never reached unplayable speed but not much seemed to be going on when it did lag. These were all GS bottlenecks so GPU palette conversion would probably have improved performance. Other than that, full speed. Fully playable.
|Tester=PandoraGTX
|Tester=PandoraGTX
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|Revision=1.5.0
|Revision=1.5.0
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* Automatic CRC Level: Partial
* Automatic CRC Level: Partial
* Mipmapping: Full
* Mipmapping: Full
</spoiler>
-->
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Synchronization Mode: TimeStretch
* Synchronization Mode: TimeStretch
* Latency: 100ms
* Latency: 100ms
</spoiler>
-->
|Comments=BIOS: Europe v2.20
|Comments=BIOS: Europe v2.20
The game runs smooth almost all the time.
The game runs smooth almost all the time.
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