Bureaucrats, ninja, Administrators
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|GPU=NVIDIA GeForce GTX 570 @ 1368 MB | |GPU=NVIDIA GeForce GTX 570 @ 1368 MB | ||
|Revision=1.1.0 (r5829) | |Revision=1.1.0 (r5829) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** Enable INTC Spin Detection | ** Enable INTC Spin Detection | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|GPU=ATI Radeon HD 5670 @ 512 MB | |GPU=ATI Radeon HD 5670 @ 512 MB | ||
|Revision=1.2.1 (r5875) | |Revision=1.2.1 (r5875) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 3 | ** EE Cyclerate: 3 | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D9 (Hardware) | * Renderer: Direct3D9 (Hardware) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
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|GPU=ATI Mobility Radeon HD 5650 | |GPU=ATI Mobility Radeon HD 5650 | ||
|Revision=1.3.0 (svn 05-Aug-2014) | |Revision=1.3.0 (svn 05-Aug-2014) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 2 | ** EE Cyclerate: 2 | ||
** VU Cycle Stealing: 1 | ** VU Cycle Stealing: 1 | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|GPU=NVIDIA GeForce 840M @ 2 GB | |GPU=NVIDIA GeForce 840M @ 2 GB | ||
|Revision=v1.5.0 (Sep-2017) | |Revision=v1.5.0 (Sep-2017) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: -1 | ** EE Cyclerate: -1 | ||
--> | |||
|Graphics=GSdx SSE41 | |Graphics=GSdx SSE41 | ||
|Sound= | |Sound= | ||
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|GPU=NVIDIA GeForce RTX 2080 OC'd | |GPU=NVIDIA GeForce RTX 2080 OC'd | ||
|Revision=v1.5.0 (dev-2982) | |Revision=v1.5.0 (dev-2982) | ||
< | <!-- | ||
* EE Cyclerate: +2 | * EE Cyclerate: +2 | ||
* INTC Spin: Enabled | * INTC Spin: Enabled | ||
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* mVU Flag: Enabled | * mVU Flag: Enabled | ||
* MTVU: Enabled | * MTVU: Enabled | ||
--> | |||
|Graphics=GSdx 1.1.0 SSE4.1 | |Graphics=GSdx 1.1.0 SSE4.1 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Interlacing: Auto | * Interlacing: Auto | ||
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* CRC Hack Level: Auto | * CRC Hack Level: Auto | ||
* Accurate Date: Auto | * Accurate Date: Auto | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=NVIDIA GeForce GTX 1070 | |GPU=NVIDIA GeForce GTX 1070 | ||
|Revision=v1.5.0 (dev-3291) | |Revision=v1.5.0 (dev-3291) | ||
< | <!-- | ||
* Preset: 2 - Safe | * Preset: 2 - Safe | ||
* MTVU: Enabled | * MTVU: Enabled | ||
--> | |||
|Graphics=GSdx 1.1.0 | |Graphics=GSdx 1.1.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Interlacing: Automatic | * Interlacing: Automatic | ||
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* HW Hacks: Disabled | * HW Hacks: Disabled | ||
* Texture Filtering of Display: Enabled | * Texture Filtering of Display: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=Nvidia GeForce GTX 1070 | |GPU=Nvidia GeForce GTX 1070 | ||
|Revision=PCSX2 1.6.0-20200506140834 | |Revision=PCSX2 1.6.0-20200506140834 | ||
< | <!-- | ||
* MTVU (Multi-Threaded microVU1): Checked | * MTVU (Multi-Threaded microVU1): Checked | ||
* All else default. | * All else default. | ||
--> | |||
|Graphics=GSdx AVX2 1.2.0 | |Graphics=GSdx AVX2 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Interlacing: Automatic (Default) | * Interlacing: Automatic (Default) | ||
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* DATE Accuracy: Fast (Default) | * DATE Accuracy: Fast (Default) | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | * LilyPad 0.12.1 | ||
< | <!-- | ||
* Interpolation: 3 - Hermite | * Interpolation: 3 - Hermite | ||
* Module: XAudio 2 (Recommended) | * Module: XAudio 2 (Recommended) | ||
* Synchronizing mode: Timestretch | * Synchronizing mode: Timestretch | ||
* Audio Expansion Mode: Surround 5.1 | * Audio Expansion Mode: Surround 5.1 | ||
--> | |||
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. Crashed once when a level was being loaded, but it was after hours of play. The game auto-saves before this. Anisotropic Filtering is optional. | |Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. Crashed once when a level was being loaded, but it was after hours of play. The game auto-saves before this. Anisotropic Filtering is optional. | ||
|Tester=Otamajakushi | |Tester=Otamajakushi | ||
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|GPU=NVIDIA GeForce RTX 2080 | |GPU=NVIDIA GeForce RTX 2080 | ||
|Revision=1.7.0-dev-191-g5118aba45 | |Revision=1.7.0-dev-191-g5118aba45 | ||
< | <!-- | ||
* EE Cyclerate: 0/-1 | * EE Cyclerate: 0/-1 | ||
* EE Cycle Skipping: 0 | * EE Cycle Skipping: 0 | ||
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* MTVU: Yes | * MTVU: Yes | ||
* Preset: 2 | * Preset: 2 | ||
--> | |||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
* 8-bit Textures: Yes | * 8-bit Textures: Yes | ||
* Large Framebuffer: Yes | * Large Framebuffer: Yes | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Comments= I had zero game breaking issues with Going Commando and I played it all the way through completion. Zero crashes and zero visual bugs (other than the menu screen ofc). I DID have minor fps drops at the very start of my playthrough, but that went away on it's own and I never had them again. Might have been some weird nightly build regression or something. Anyway that was only for the first hour, the rest of my hours were near perfect. | |Comments= I had zero game breaking issues with Going Commando and I played it all the way through completion. Zero crashes and zero visual bugs (other than the menu screen ofc). I DID have minor fps drops at the very start of my playthrough, but that went away on it's own and I never had them again. Might have been some weird nightly build regression or something. Anyway that was only for the first hour, the rest of my hours were near perfect. | ||
|Tester=Optim | |Tester=Optim | ||
}} | |||
{{TestingEntry | |||
|Status = 2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home x64 | |||
|CPU=Intel Core i5-3570K @ 4.7GHz | |||
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM) | |||
|Revision=1.7.4314 (SSE4) | |||
<!-- | |||
* MTVU: On | |||
* Instant VU1: On | |||
* Speedhacks: None | |||
--> | |||
|Graphics=GSdx 1.2.0 | |||
<!-- | |||
* Renderer: Vulkan (Hardware) | |||
* Texture Preloading: Full | |||
* Internal Resolution: 3*Native | |||
--> | |||
|Sound=SPU2-X v2.0.0 | |||
<!-- | |||
* Backend: Cubeb | |||
* Interpolation: Gaussian | |||
--> | |||
|Comments=PCSX2 crashed when loading Maktar in challenge mode, but the game never crashed again and loaded after a restart, so this was probably a one-off. When loading a savestate saved when moving between planets, PCSX2 ejects the memory cards, but you can still save after landing. Models stretched/warped on Oozla and Snivelak, but in the latter case PCSX2 updated after I closed it and the issue was fixed when I restarted the game. Towards the beginning of the game the pause screen showed solid colours, but after an update this was fixed, though the screen changed to native resolution when paused. There was some relatively minor lag in the opening cutscene before the first visit to Aranos and at the beginning of some planets, most notably Maktar and Dobbo, but this stops once you move the camera. The only area where lag affected gameplay at all was in some parts of Grelbin. It never reached unplayable speed but not much seemed to be going on when it did lag. These were all GS bottlenecks so GPU palette conversion would probably have improved performance. Other than that, full speed. Fully playable. | |||
|Tester=PandoraGTX | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|Revision=1.5.0 | |Revision=1.5.0 | ||
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx] | |Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx] | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Interlacing: Auto | * Interlacing: Auto | ||
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* Automatic CRC Level: Partial | * Automatic CRC Level: Partial | ||
* Mipmapping: Full | * Mipmapping: Full | ||
--> | |||
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0] | |Sound=SPU2-X 2.0.0 [libspu2x-2.0.0] | ||
< | <!-- | ||
* Interpolation: 4 - Catmull-Rom (PS2-like/slow) | * Interpolation: 4 - Catmull-Rom (PS2-like/slow) | ||
* Synchronization Mode: TimeStretch | * Synchronization Mode: TimeStretch | ||
* Latency: 100ms | * Latency: 100ms | ||
--> | |||
|Comments=BIOS: Europe v2.20 | |Comments=BIOS: Europe v2.20 | ||
The game runs smooth almost all the time. | The game runs smooth almost all the time. | ||
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== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Framerate dips | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= | |Description=R&C's framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware. | ||
|Workaround= | |Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Vertex stretching | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp on Oozla and Snivelak. | ||
|Workaround= | |Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems. | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Glitched menu backgrounds | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Most menu backgrounds are glitched in GSdx hardware modes. | ||
|Workaround= | |Workaround=Use software mode, or ignore it (gameplay is not affected). | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Broken textures | |IssueName=Broken textures | ||
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}} | }} | ||
{{Issue | |||
|IssueName=Megaturret Glove's turrets don't work | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version. | |||
|Workaround=Fixed on latest Nightly (Tested on v1.7.4721) | |||
}} | |||
== Gameplay Screenshots == | == Gameplay Screenshots == |