Ratchet & Clank: Going Commando: Difference between revisions
Ratchet & Clank: Going Commando (view source)
Revision as of 20:35, 11 September 2023
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Vertex stretching | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description==Some polygons on Ratchet, Clank, and most enemies' models stretch/warp on Oozla and Snivelak. | ||
|Workaround= | |Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems. | ||
}} | }} | ||