Ratchet & Clank: Going Commando: Difference between revisions

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Not fighting that enemy is not really a "fix"
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|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/914659-ratchet-and-clank-going-commando Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/914659-ratchet-and-clank-going-commando Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank-going-commando Metacritic]|90/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-going-commando Metacritic]|90/100}}
|gameinfo          = From the creators of Ratchet & Clank comes the next installment of this sci-fi action adventure series.  Ratchet & Clank: Going Commando features more than 50 imaginative weapons and gadgets.  The more things you blow up, the stronger Ratchet gets and the more advanced the weapons you'll have.  Participate in all-new side challenges; destroy hordes of enemies in gladiator arenas, upgrade your ship and pick off enemies in space combat, and leave competitors to eat your dust in hi-speed challenge.  Are you up for it?<br />
|gameinfo          = From the creators of Ratchet & Clank comes the next installment of this sci-fi action adventure series.  Ratchet & Clank: Going Commando features more than 50 imaginative weapons and gadgets.  The more things you blow up, the stronger Ratchet gets and the more advanced the weapons you'll have.  Participate in all-new side challenges; destroy hordes of enemies in gladiator arenas, upgrade your ship and pick off enemies in space combat, and leave competitors to eat your dust in hi-speed challenge.  Are you up for it?<br />
Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by [[Insomniac Games]]. The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by [[Insomniac Games]]. The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
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|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping. This may make the game play better but YMMV, it slows some sections down to a crawl. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping. This may make the game play better but YMMV, it slows some sections down to a crawl. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.
|Tester=Darkshadows
|Tester=Darkshadows
}}
{{TestingEntry
|Status = 2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i9 10900K @ 4.80 GHz
|GPU=NVIDIA GeForce RTX 3070 Ti
|Revision=1.7.2952
|Graphics=GSdx
|Sound=
* SPU2-X
* ?
|Comments= I had zero game breaking issues with Going Commando and I played it all the way through completion. Zero crashes and zero visual bugs (other than the menu screen ofc). I DID have minor fps drops at the very start of my playthrough, but that went away on it's own and I never had them again. Might have been some weird nightly build regression or something. Anyway that was only for the first hour, the rest of my hours were near perfect.
|Tester=Optim
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=Crash after finishing the Jammer Array level
|IsFixed=0
|IssueLevel=1
|Description=During the level completion cut-scene you can only hear the audio while the screen remains black. The game crashes after the cut-scene.
|Workaround=Go to Config > Emulation Settings > Game Fixes > Enable manual game fixes > enable 'EE timing hack'. See [https://github.com/PCSX2/pcsx2/issues/964 this GitHub issue].
}}
{{Issue
|IssueName=Game slows down after a cut-scene
|IsFixed=0
|IssueLevel=0
|Description=After certain cut-scenes (e.g. the final Siberius cut-scene) the game will slow down to 50% normal speed.
|Workaround=Restart PCSX2. Saving works correctly when running at 50% speed.
}}
{{Issue
{{Issue
|IssueName=Glitched menu backgrounds
|IssueName=Glitched menu backgrounds
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|IssueLevel=0
|IssueLevel=0
|Description=Most menu backgrounds are glitched in GSdx hardware modes.
|Description=Most menu backgrounds are glitched in GSdx hardware modes.
|Workaround={{Software mode}}
|Workaround=Use software mode, or ignore it (gameplay is not affected).
}}
}}


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|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version.
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version.
|Workaround=There's no known solution. If you want to avoid this issue, you'll have to stick to the U.S. version for the time being.
|Workaround=There's no known solution. If you want to avoid this issue, you'll have to stick to the U.S. version for the time being.
}}
{{Issue
|IssueName=Low framerate
|IsFixed=0
|IssueLevel=-1
|Description=R&C: GC runs at low framerates in combat.
|Workaround=If you're experiencing low frames, try enabling MTVU under Settings > System which as of writing is default turned OFF. If this isn't enough try switching to the Vulkan renderer (Under Graphics > Renderer).
}}
}}


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{{Issue
{{Issue
|IssueName=Megacorp Trooper Freeze
|IssueName=Megacorp Trooper Freeze
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
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|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies.
|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies.
}}
}}
{{Issue
|IssueName=Game slows down after a cut-scene
|IsFixed=1
|IssueLevel=0
|Description=After certain cut-scenes (e.g. the final Siberius cut-scene) the game will slow down to 50% normal speed.
|Workaround=Restart PCSX2. Saving works correctly when running at 50% speed.
}}
{{Issue
|IssueName=Crash after finishing the Jammer Array level
|IsFixed=1
|IssueLevel=1
|Description=During the level completion cut-scene you can only hear the audio while the screen remains black. The game crashes after the cut-scene.
|Workaround=Go to Config > Emulation Settings > Game Fixes > Enable manual game fixes > enable 'EE timing hack'. See [https://github.com/PCSX2/pcsx2/issues/964 this GitHub issue].
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
ninja
1

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