Ratchet & Clank: Going Commando: Difference between revisions

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(Not fighting that enemy is not really a "fix")
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|Comments= I had zero game breaking issues with Going Commando and I played it all the way through completion. Zero crashes and zero visual bugs (other than the menu screen ofc). I DID have minor fps drops at the very start of my playthrough, but that went away on it's own and I never had them again. Might have been some weird nightly build regression or something. Anyway that was only for the first hour, the rest of my hours were near perfect.  
|Comments= I had zero game breaking issues with Going Commando and I played it all the way through completion. Zero crashes and zero visual bugs (other than the menu screen ofc). I DID have minor fps drops at the very start of my playthrough, but that went away on it's own and I never had them again. Might have been some weird nightly build regression or something. Anyway that was only for the first hour, the rest of my hours were near perfect.  
|Tester=Optim
|Tester=Optim
}}
{{TestingEntry
|Status = 2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=Intel Core i5-3570K @ 4.7GHz
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|Revision=1.7.4314 (SSE4)
<spoiler show="Settings" hide="Hide">
* MTVU: On
* Instant VU1: On
* Speedhacks: None
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Vulkan (Hardware)
* Texture Preloading: Full
* Internal Resolution: 3*Native
</spoiler>
|Sound=SPU2-X v2.0.0
<spoiler show="Settings" hide="Hide">
* Backend: Cubeb
* Interpolation: Gaussian
</spoiler>
|Comments=PCSX2 crashed when loading Maktar in challenge mode, but the game never crashed again and loaded after a restart, so this was probably a one-off. When loading a savestate saved when moving between planets, PCSX2 ejects the memory cards, but you can still save after landing. Models stretched/warped on Oozla and Snivelak, but in the latter case PCSX2 updated after I closed it and the issue was fixed when I restarted the game. Towards the beginning of the game the pause screen showed solid colours, but after an update this was fixed, though the screen changed to native resolution when paused. There was some relatively minor lag in the opening cutscene before the first visit to Aranos and at the beginning of some planets, most notably Maktar and Dobbo, but this stops once you move the camera. The only area where lag affected gameplay at all was in some parts of Grelbin. It never reached unplayable speed but not much seemed to be going on when it did lag. These were all GS bottlenecks so GPU palette conversion would probably have improved performance. Other than that, full speed. Fully playable.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=Glitched menu backgrounds
|IsFixed=0
|IssueLevel=0
|Description=Most menu backgrounds are glitched in GSdx hardware modes.
|Workaround=Use software mode, or ignore it (gameplay is not affected).
}}


{{Issue
{{Issue
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|Description=R&C: GC runs at low framerates in combat.
|Description=R&C: GC runs at low framerates in combat.
|Workaround=If you're experiencing low frames, try enabling MTVU under Settings > System which as of writing is default turned OFF. If this isn't enough try switching to the Vulkan renderer (Under Graphics > Renderer).
|Workaround=If you're experiencing low frames, try enabling MTVU under Settings > System which as of writing is default turned OFF. If this isn't enough try switching to the Vulkan renderer (Under Graphics > Renderer).
}}
{{Issue
|IssueName=Stretching/warping
|IsFixed=0
|IssueLevel=0
|Description=Character models stretch/warp on Oozla and Snivelak.
|Workaround=Unknown. May have been fixed by 1.7.4314.
}}
}}


==Fixed Issues==
==Fixed Issues==
{{Issue
|IssueName=Glitched menu backgrounds
|IsFixed=0
|IssueLevel=0
|Description=Most menu backgrounds are glitched in GSdx hardware modes.
|Workaround=Use software mode, or ignore it (gameplay is not affected).
}}
{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
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