Ratchet & Clank: Difference between revisions
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Otamajakushi (talk | contribs) m (fixed template formatting) |
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|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode. | |Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode. | ||
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores. | |Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores. | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware) | File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware) | ||
File:V1.5.0-dev-2155 - Ratchet & Clank -software mode-.jpg|Correctly rendered (OpenGL software) | File:V1.5.0-dev-2155 - Ratchet & Clank -software mode-.jpg|Correctly rendered (OpenGL software) | ||
</gallery> | </gallery> | ||
}} | |||
== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199) | File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199) | ||
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File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199) | File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199) | ||
</gallery> | </gallery> | ||
{{Ratchet & Clank series}} | {{Ratchet & Clank series}} |