Ratchet & Clank: Difference between revisions

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m (It says it's running full speed but you see it lagging because of EE Cyclerate.)
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|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank_(2002_video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank_(2002_video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561107-ratchet-and-clank Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/561107-ratchet-and-clank Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]|88/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]|88/100}}
|gameinfo          = Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe.  As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher.  Think about it--you can choose from burning, bombing, exploding or obliterating your enemies.  So go ahead, blow it all up.<br />
|gameinfo          = Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe.  As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher.  Think about it--you can choose from burning, bombing, exploding or obliterating your enemies.  So go ahead, blow it all up.<br />
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
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|releasedateNTSCU  = November 4, 2002<br />November 4, 2003 <small>(Greatest Hits)</small>
|releasedateNTSCU  = November 4, 2002<br />November 4, 2003 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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|Comments= Using BIOS USA 1.60, game runs decently, says it's running at full speed always but you can see it lagging. To combat this a little, I raised the target framerate to 105%, so it runs at around 63 but it looks a little better.
|Comments= Using BIOS USA 1.60, game runs decently, says it's running at full speed always but you can see it lagging. To combat this a little, I raised the target framerate to 105%, so it runs at around 63 but it looks a little better.
|Tester=ClubSpade12
|Tester=ClubSpade12
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=AMD Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 3x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Plays at full speed even with widescreen hack. Minor Blue glitch in background menus
|Tester=Zerel
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-6700K @ 4.0GHz
|GPU=Nvidia GeForce GTX 1070
|Revision=PCSX2 1.6.0-20200506140834
|Graphics=GSdx AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Texture Filtering: Bilinear (PS2)
* Resolution: 3x Native (~1080p)
* Anisotropic Filtering: 4x
* Mipmapping: Automatic (Default)
* CRC Hack Level: Automatic (Default)
* DATE Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
<spoiler show="Settings" hide="Hide">
* Interpolation: 3 - Hermite
* Module: XAudio 2 (Recommended)
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings.
|Tester=Otamajakushi
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Synchronizing Mode: Async Mix
* Lilypad 0.12.1
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.
|Tester=Darkshadows
}}
{{TestingEntry
|Status = 2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i9 10900K
|GPU=NVIDIA GeForce RTX 3070 Ti
|Revision=1.7.2900
|Graphics=GSdx
|Sound=SPU2-X
|Comments= I just beat this game with zero game breaking issues. There were some very minor flickering textures and weird texture perspective warping (not sure if that's the game or PCSX2) but other than that it ran great with Vulkan renderer, EE Cycle Rate set to 180%, and MTVU enabled. 
|Tester=Optim
}}
{{TestingEntry
|Status = 2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-7700HQ
|GPU=NVIDIA GeForce GTX 1060 Max-Q
|Revision= v1.7.2921
|Graphics=GSdx
|Sound=SPU2-X
|Comments=Played the game on standard settings upscaled to 1080p. Game runs terrible on 1.6.0 but almost perfectly on latest nightly. Some cutscenes randomly lag and on planet Batalia/ fort krontos the game speed keeps moving between 85% and 100% probably because of all the rain on screen.
|Tester=Tom
}}
{{TestingEntry
|Status = 2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 4.7 GHz
|GPU=NVIDIA GeForce GTX 670
|Revision= v1.7.3712 (SSE4)
<spoiler show="Settings" hide="Hide">
* MTVU: On
* Speedhacks: None
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Vulkan (Hardware)
* Internal Resolution: 3*Native
</spoiler>
|Sound=SPU2-X v2.0.0
<spoiler show="Settings" hide="Hide">
* Backend: Cubeb
* Interpolation: Gaussian
</spoiler>
|Comments=Menu backgrounds (pause screen and credits) just show mostly solid colours, and the backgrounds in the credits are cut off (the bottom half of the screen is black). There were a handful of instances of lag in Nebula G34, Rilgar, and Pokitaru, but these were so brief and infrequent that they may well have just been one-offs or microstutter, otherwise full speed. Fully playable. 
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.
|Tester=Programie
|Tester=Programie
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Manjaro KDE
|CPU=Intel Core i5-6500 @ 3.60 GHz
|GPU=NVIDIA GeForce GTX 1050 Ti
|Revision=1.7.2678 Nightly
|Graphics=GSdx 1.1.0 AVX2, OpenGL (Hardware)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Game is playable, but suffers from slowdowns during gameplay.
|Tester=Zerron21
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Broken textures
|IsFixed=1
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
}}


{{Issue
{{Issue
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Most menu backgrounds are glitched in GSdx hardware modes.
|Description=Most menu backgrounds (pause screen and credits) are glitched in GSdx hardware modes.
|Workaround=Use software mode, or ignore it (gameplay is not affected).
|Workaround=Use software mode, or ignore it (gameplay is not affected).
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware)
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware)
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}}
}}


==The gallery==
{{Issue
<spoiler show="Show Screenshots" hide="Hide screenshots">
|IssueName=Crash on MTVU + Disabled Framelimiter
|IsFixed=0
|IssueLevel=0
|Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition.
|Workaround=Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game auto saves when changing planets, before the crash condition is reached, so no progress will actually be lost).
}}
 
{{Issue
|IssueName=Low framerate
|IsFixed=0
|IssueLevel=-1
|Description=R&C runs at low framerates out of and in combat.
|Workaround=Try enabling MTVU under Settings > System which as of writing is default turned OFF. This should be a good fix for most people. If this isn't enough try switching to the Vulkan renderer (Under Graphics > Renderer). 
}}
 
==Fixed Issues==
 
{{Issue
|IssueName=Broken textures
|IsFixed=1
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
<gallery>
File:Ratchet_&_Clank_Forum_5.png|broken textures
File:Ratchet_&_Clank_Forum_6.png|close up--not broken
File:Ratchet_&_Clank_Forum_2.png|more broken textures
File:Ratchet_&_Clank_Forum_4.png|mipmapping enabled
 
</gallery>
}}
 
 
==Gallery==
<gallery>
<gallery>
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199)
 
File:Ratchet_&_Clank_Forum_6.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_7.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_8.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_8.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_9.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_10.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_10.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_1.jpg|Ratchet & Clank (SCES 50916)
File:Ratchet_&_Clank_Forum_1.jpg|Ratchet & Clank (SCES 50916)
File:Ratchet_&_Clank_Forum_2.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199)
</gallery>
</gallery>
</spoiler>


{{Ratchet & Clank series}}
{{Ratchet & Clank series}}
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