Bureaucrats, ninja, Administrators
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m (No need in removing your prev tests really, there aren't too many tests cases here anyway...) |
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|Comments=Used all recommended speedhacks, EE Cyclerate 2, and VU Cycle Stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of onscreen elements. | |Comments=Used all recommended speedhacks, EE Cyclerate 2, and VU Cycle Stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of onscreen elements. | ||
|Tester=Clank | |Tester=Clank | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro 64-bit (build 10586) | |||
|CPU=Intel Core i7-4790K @ 4.70 GHz | |||
|GPU=NVIDIA GeForce GTX 980 4GB | |||
|Revision=1.4.0 | |||
|Graphics=GSdx 01/05/2016 AVX-2 | |||
|Sound= | |||
*SPU2-X 12/31/2015 | |||
*Pokopom PAD 2.0.0 | |||
|Comments= | |||
--Ran 80-100% (almost realtime. NO SPEEDHACKS) with Direct3D9 (Software) renderer for mipmap support to display proper texturing (also provides the least input delay out of the 3 software renderers). | |||
--Shadows are corrupt in any renderer. | |||
--No speedhacks were used (as they cause added input delay. 4th gen i7 and future can run perfectly without). | |||
--Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing. | |||
--Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. | |||
|Tester=SandM1tch | |||
}} | }} | ||
{{TestingEntry | {{TestingEntry |