Ratchet: Deadlocked: Difference between revisions

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|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Tester=Clank
|Tester=Clank
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit 10586
|CPU=Intel Core i7-4790k @ 4.7GHz
|GPU=Nvidia GTX 980 4GB
|Revision=1.4.0 stable
|Graphics=GSdx 01/05/2016 AVX-2
|Sound=
*SPU2-X 12/31/2015
*Pokopom PAD 2.0.0
|Comments=
--Ran 80-100% (almost realtime) with Direct3D 9 software render for mipmap support to display proper texturing (also provides the least input delay out of the 3 software renderers)
--Shadows are corrupt in any renderer
--No speedhacks were used (as they cause added input delay. 4th gen i7 and future can run perfectly without)
--Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing
--Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontal or vertically, depending on the game.
|Tester=SandM1tch
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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