Ratchet: Deadlocked: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 111: | Line 111: | ||
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | |Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | ||
|Tester=Clank | |Tester=Clank | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro 64-bit 10586 | |||
|CPU=Intel Core i7-4790k @ 4.7GHz | |||
|GPU=Nvidia GTX 980 4GB | |||
|Revision=1.4.0 stable | |||
|Graphics=GSdx 01/05/2016 AVX-2 | |||
|Sound= | |||
*SPU2-X 12/31/2015 | |||
*Pokopom PAD 2.0.0 | |||
|Comments= | |||
--Ran 80-100% (almost realtime) with Direct3D 9 software render for mipmap support to display proper texturing (also provides the least input delay out of the 3 software renderers) | |||
--Shadows are corrupt in any renderer | |||
--No speedhacks were used (as they cause added input delay. 4th gen i7 and future can run perfectly without) | |||
--Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing | |||
--Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontal or vertically, depending on the game. | |||
|Tester=SandM1tch | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |