Ratchet: Deadlocked: Difference between revisions

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|widescreen        = 2
|widescreen        = 2
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927167-ratchet-deadlocked Link]
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =SCUS 97465
|serialsNTSCU      = SCUS-97465
|CRCsNTSCU        =9BFBCD42
|CRCsNTSCU        =9BFBCD42
|releasedateNTSCU  = October 25, 2005
|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SCES-53285<br />SCES-53285/P <small>(Platinum)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = November 18, 2005
|releasedatePAL    = November 18, 2005<br />November 24, 2005<br />May 12, 2006 <small>(Platinum)</small><br />June 1, 2006 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SCAJ-20157<br />SCPS-15100<br />SCKA-20060<br />SCPS-19321 <small>(PlayStation 2 the Best)</small><br />SCPS-19328 <small>(PlayStation 2 the Best Reprint)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = November 23, 2005
|releasedateNTSCJ  = November 22, 2005<br />November 23, 2005<br />January 26, 2006<br />June 29, 2006 <small>(PlayStation 2 the Best)</small><br />July 5, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />August 10, 2007 <small>(BigHit Series)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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==Trivia==
==Trivia==
* Also known as '''Ratchet & Clank 4th: GiriGiri Ginga no Giga Battle''' (JP, AS), '''Ratchet: Gladiator''' (EU, AU)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


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