Ratchet: Deadlocked: Difference between revisions

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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      =SCUS 97465
|CRCsNTSCU        =
|CRCsNTSCU        =9BFBCD42
|releasedateNTSCU  = October 25, 2005
|releasedateNTSCU  = October 25, 2005
|statusNTSCU      = 2
|statusNTSCU      = 2
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}}
}}


[[Category:Temp - unverified automatically converted pages]]
 
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=?
|OS=?
|OS=?
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* Enabled speedhacks: EE cyclerate (2), VU cycle stealing (1)
* Enabled speedhacks: EE cyclerate (2), VU cycle stealing (1)
* With the above in mind, it runs full speed 60 fps most of the time, but drops down to 40-50 fps when many things onscreen (bolts, enemies, etc).
* With the above in mind, it runs full speed 60 fps most of the time, but drops down to 40-50 fps when many things onscreen (bolts, enemies, etc).
|Tester=?
|Tester=Bluehayate
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=i5 460M @2.53GHz
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Graphics=GDSX
|Sound=SPU2-X
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Tester=Clank
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Broken textures
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
|Workaround=
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
}}
}}
-->




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