Ratchet: Deadlocked: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=29 12 2012 1.1.0 r5492-
|Graphics=GSdx 5464 SSE41 [09 12 2012]
|Sound=
*SPU2-X 2.0.0 [28 12 2012]
*LilyPad 0.11.0 [28 12 2012]
|Comments=Runs at 50% speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7
|OS=Windows
|CPU=i5 460M @2.53GHz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=ATI Mobility Radeon HD 5650
|GPU=Nvidia GTX 285 768MB
|Revision=1.3.0-20140805121745
|Revision=1.1.0 r5492
|Graphics=GDSX
|Graphics=GSdx 5464 SSE41
|Sound=SPU2-X
|Sound=
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
*SPU2-X 2.0.0
|Tester=Clank
*LilyPad 0.11.0
|Comments=Runs at 50% speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=This game is playable. It lags on even the best computers and the textures completely glitch.
|Comments=This game is playable. It lags on even the best computers and the textures completely glitch.
|Tester=RobertasACDC
|Tester=RobertasACDC
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=i5 460M @2.53GHz
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Graphics=GDSX
|Sound=SPU2-X
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Tester=Clank
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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