Ratchet: Deadlocked: Difference between revisions

Jump to navigation Jump to search
m
formatting
No edit summary
m (formatting)
(3 intermediate revisions by 2 users not shown)
Line 202: Line 202:
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken shadows
|IsFixed=1
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.
|Description=Shadows in the game aren't rendered properly
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Automatic (Default)". Or switch to Software mode by setting Renderer to any of the ("Software") options.
|Workaround=Currently the only fix is to use the interpreter for VU0 and using either a software renderer or OpenGL hardware renderer with Blending Accuracy set to Basic. Using the interpreter will result in massive slowdowns however.
}}
}}


{{Issue
{{Issue
Line 217: Line 216:
|Workaround=Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
|Workaround=Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
}}
}}


{{Issue
{{Issue
Line 224: Line 222:
|IssueLevel=0
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Workaround=. Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture  
|Workaround=. Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
}}
}}


==Fixed Issues==
{{Issue
|IssueName=Broken textures
|IsFixed=1
|IssueLevel=1
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Automatic (Default)". Or switch to Software mode by setting Renderer to any of the ("Software") options.
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
ninja
194

edits

Navigation menu