Ratchet: Deadlocked: Difference between revisions

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|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCAJ-20157<br />SCPS-15100<br />SCKA-20060<br />SCPS-19321 <small>(PlayStation 2 the Best)</small><br />SCPS-19328 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-15099
|serialsNTSCJ      = SCAJ-20157 <small>(Asia)</small><br />SCPS-15100<br />SCPS-15099 <small>(Special Gift Package)</small><br />SCKA-20060 <small>(Korea)</small><br />SCPS-19321 <small>(PlayStation 2 the Best)</small><br />SCPS-19328 <small>(PlayStation 2 the Best Reprint)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = November 22, 2005 <small>(Asia)</small><br />November 23, 2005<br />January 26, 2006 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation 2 the Best)</small><br />July 5, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />August 10, 2007 <small>(BigHit Series, Korea)</small>
|releasedateNTSCJ  = November 22, 2005 <small>(Asia)</small><br />November 23, 2005<br />January 26, 2006 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation 2 the Best)</small><br />July 5, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />August 10, 2007 <small>(BigHit Series, Korea)</small>
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--Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game.
--Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game.
|Tester=SandM1tch
|Tester=SandM1tch
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit (build 17763.195)
|CPU=Intel Core i7-4790K @ 4.70 GHz
|GPU=NVIDIA GeForce GTX 980 4GB
|Revision=1.5.0-dev-2860-gd55e9cbd9
|Graphics=GSdx AVX-2
|Sound=
*SPU2-X
*LilyPad
|Comments=
-- Runs 100% Using D3D11 Hardware Renderer (less resource-intensive than OpenGL when upscaling). Using 6x native upscaling (4K/2160p). HW mipmapping support works perfectly. Shadows are corrupt in any renderer.
-- Used "Fast-Texture Invalidation" to prevent missing environment. Used "Merge Sprite" and "Half-Pixel Offset = Special (Texture)" to align bloom effect at upscaled resolutions. MTVU speedhacks enabled. EE cyclerate 300%.
-- Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing.
-- Configure the PS2 system and game to run in full/stretch aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. GSdx window set to 4:3 for proper aspect ratio/image FOV.
|Tester=SandM1tch
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64bit Build 16299.611
|CPU=AMD Ryzen 5 1600 @ 3.8 GHz
|GPU=NVIDIA GeForce GTX 1060 6GB
|Revision=1.5.0-dev-3322-gaa03c8312
|Graphics=GSdx 20191202204048 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x
* Accurate Date: Off
* Accurate Blending: None
* HW Hacks: Align Sprite, Fast Texture Invalidation, Disable Depth Emulation, Merge Sprite, Disable Safe Textures
</spoiler>
|Sound=
* SPU2-X 20191202204048 2.0.0
* LilyPad 0.12.1
|Comments=Shadows are broken(probably because i'm using certain HW Hacks). Runs mostly at fullspeed, but drops to 80-90% on Dreadzone Station and Catacrom IV, and in some cases it will drop when there's an explosion on screen. This is without any speedhack other than MTVU. With EE Cyclerate at 75% it remains at fullspeed basically everywhere, but "skips frames" most of the time.
|Tester=motorola1970
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Ubuntu 17.04
|OS=Ubuntu 17.04
|CPU=Intel Core i5-4690K @ 4.50 ghz
|CPU=Intel Core i5-4690K @ 4.50 GHz
|GPU=AMD RX 480 4GB
|GPU=AMD RX 480 4GB
|Revision=1.5.0
|Revision=1.5.0
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken shadows
|IsFixed=0
|IssueLevel=0
|Description=Shadows in the game aren't rendered properly
|Workaround=Currently the only fix is to use the interpreter for VU0 and using either a software renderer or OpenGL hardware renderer with Blending Accuracy set to Basic. Using the interpreter will result in massive slowdowns however.
}}
 
{{Issue
|IssueName=Missing geometry after pausing or opening vendor
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the ("Software") options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
}}
}}


{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Workaround=. Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
}}


==Fixed Issues==
{{Issue
|IssueName=Broken textures
|IsFixed=1
|IssueLevel=1
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Automatic (Default)". Or switch to Software mode by setting Renderer to any of the ("Software") options.
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
ninja
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