Ratchet: Deadlocked: Difference between revisions

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{{infobox
{{infobox
|image            = R&C-DBA.jpeg
|image            = R&C-DBA.jpeg
|caption          = NTSC-U Boxart
|caption          = NTSC-U cover
|developer        = Insomniac Games
|developer        = Insomniac Games
|genre            = Platformer
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (AS, JP, KO), [[Sony|SCE Australia]] (AU), [[Sony|SCE Korea]] (KO)
|gameinfo          = Play as Ratchet when he gets kidnapped and he's forced to take part in mysterious arena battles to survive!!!
|genre            = Action, Shooter, Arcade
|wikipedia        = [http://en.wikipedia.org/wiki/Ratchet:_Deadlocked Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet:_Deadlocked Link]
|reviewlinks      = [http://www.gamespot.com/ratchet-deadlocked/reviews/ Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927167-ratchet-deadlocked Link]
|reviewscore      = Metacritic: 81
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/927167-ratchet-deadlocked/index.html GameRankings]|83/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-deadlocked Metacritic]|81/100}}
|gameinfo          = In Ratchet: Deadlocked, Ratchet and Clank are captured and forced to compete on an underground reality combat sport show. The show, which features abducted heroes fighting for their lives against a gruesome gang of deadly Exterminators, is run by a deranged media mogul named Gleeman Vox, who intends to use Ratchet and Clank as his next contestants. It doesn't take Vox long to realize that Ratchet is the most promising contestant the show has ever seen. Vox subjects our hero to a series of deadly battles and elaborate games of death, much to the delight of the show's enormous audience. To keep himself and his friends alive, Ratchet has no choice but to participate in the games and keep driving up the show's ratings with spectacular victories -- at least until our heroes can figure out a way to break free from Vox's control, the explosive Deadlock collar fastened to his neck, and bring the mighty Vox Network crashing down. Ratchet: Deadlocked features non-linear gameplay, allowing players greater freedom to choose their missions. In addition, all single-player levels will be available for multiplayer use. With much of the combat taking place in battlefields and arenas, gameplay will be more sports-oriented and will include announcer commentary. Featuring a new mission-structure approach, players will be rewarded with a constant progression of items such as weapons, armor and health. Players can take advantage of the new co-op gameplay functionality available throughout the game by choosing either single-player or multiplayer story mode. In addition, squad-based gameplay will enable players to demolish the competition by commandeering their allied combat bots through critical and strategic battles.<br />
Play as Ratchet when he gets kidnapped and he's forced to take part in mysterious arena battles to survive!!!
<!--General props -->
|numberofonlineplayers = 10
|numberofplayers  = 4
|multitap          = 1
|keyboard          = 1
|headset          = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 1
|progressive      = 1
|widescreen        = 1
|widescreenpatch  = 1
|ko_rating        = ALL
|japan_rating      = A
|eu_rating        = 3+
|na_rating_text    = Fantasy Violence, Mild Language
|na_rating        = T
<!-- Language props -->
|italian          = SCES-53285
|spanish          = SCUS-97465 & SCES-53285
|french            = SCUS-97465 & SCES-53285
|german            = SCES-53285
|japanese          = SCPS-15099 & SCPS-15100 & SCPS-19321 & SCPS-19328
|english          = SCUS-97465 & SCES-53285 & SCUS-97487 & SCUS-97485
|korean            = SCKA-20060
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =SCUS 97465
|serialsNTSCU      = SCUS-97465<br />SCUS-97487 <small>(Public Beta v.1)</small><br />SCUS-97485 <small>(Regular Demo)</small>
|CRCsNTSCU        =9BFBCD42
|CRCsNTSCU        = 9BFBCD42
|releasedateNTSCU  = October 25, 2005
|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SCES-53285<br />SCES-53285/P <small>(Platinum)</small><br />SCES-52385/P <small>(Platinum: The Best of PlayStation 2)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = November 18, 2005
|releasedatePAL    = November 18, 2005<br />November 24, 2005 <small>(Australia)</small><br />May 12, 2006 <small>(Platinum)</small><br />June 1, 2006 <small>(Platinum, Australia)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SCAJ-20157 <small>(Asia)</small><br />SCPS-15100<br />SCPS-15099 <small>(Special Gift Package)</small><br />SCKA-20060 <small>(Korea)</small><br />SCPS-19321 <small>(PlayStation 2 the Best)</small><br />SCPS-19328 <small>(PlayStation 2 the Best Reprint)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = November 23, 2005
|releasedateNTSCJ  = November 22, 2005 <small>(Asia)</small><br />November 23, 2005<br />January 26, 2006 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation 2 the Best)</small><br />July 5, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />August 10, 2007 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i7-3630QM @ 2.4GHz
|CPU=Intel Core i7-3630QM @ 2.40 GHz
|GPU=Intel HD Graphics 4000
|GPU=Intel HD Graphics 4000
|Revision=1.0.0 (r5350)
|Revision=1.0.0 (r5350)
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* LilyPad r5382 0.11.0
* LilyPad r5382 0.11.0
|Comments=BIOS: USA v1.60 ,  
|Comments=BIOS: USA v1.60 ,  
* Enabled speedhacks: EE cyclerate (2), VU cycle stealing (1)
* Enabled speedhacks: EE Cyclerate (2), VU Cycle Stealing (1)
* With the above in mind, it runs full speed 60 fps most of the time, but drops down to 40-50 fps when many things onscreen (bolts, enemies, etc).
* With the above in mind, it runs full speed 60 FPS most of the time, but drops down to 40-50 FPS when many things onscreen (bolts, enemies, etc).
|Tester=Bluehayate
|Tester=Bluehayate
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5492
|Revision=1.1.0 r5492
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx 5464 SSE41
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*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.11.0
*LilyPad 0.11.0
|Comments=Runs at 50% speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.
|Comments=Runs at 50% speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1
|OS=Windows 8.1
|CPU=Intel Core i7 @ 2.5GHz
|CPU=Intel Core i7 @ 2.50 GHz
|GPU=Nvidia GTX 860M 2GB Vram
|GPU=NVIDIA GeForce GTX 860M 2GB Vram
|Revision=1.2.1
|Revision=1.2.1
|Graphics=GSDX 10
|Graphics=GSdx 10
|Sound=SPU2-X r5830 2.0.0
|Sound=SPU2-X r5830 2.0.0
|Comments=This game is playable. It lags on even the best computers and the textures completely glitch.
|Comments=This game is playable. It lags on even the best computers and the textures completely glitch.
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7
|OS=Windows 7
|CPU=Intel Core i5-460M @ 2.53GHz
|CPU=Intel Core i5-460M @ 2.53 GHz
|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Revision=1.3.0-20140805121745
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Comments=Used all recommended speedhacks, EE Cyclerate 2, and VU Cycle Stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of onscreen elements.
|Tester=Clank
|Tester=Clank
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit (build 10586)
|CPU=Intel Core i7-4790K @ 4.70 GHz
|GPU=NVIDIA GeForce GTX 980 4GB
|Revision=1.4.0
|Graphics=GSdx 01/05/2016 AVX-2
|Sound=
*SPU2-X 12/31/2015
*Pokopom PAD 2.0.0
|Comments=
--Ran 80-100% (almost realtime. NO SPEEDHACKS) with Direct3D9 (Software) renderer for mipmap support to display proper texturing (also provides the least input delay out of the 3 software renderers).
--Shadows are corrupt in any renderer.
--No speedhacks were used (as they cause added input delay. 4th gen i7 and future can run perfectly without).
--Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing.
--Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game.
|Tester=SandM1tch
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit (build 17763.195)
|CPU=Intel Core i7-4790K @ 4.70 GHz
|GPU=NVIDIA GeForce GTX 980 4GB
|Revision=1.5.0-dev-2860-gd55e9cbd9
|Graphics=GSdx AVX-2
|Sound=
*SPU2-X
*LilyPad
|Comments=
-- Runs 100% Using D3D11 Hardware Renderer (less resource-intensive than OpenGL when upscaling). Using 6x native upscaling (4K/2160p). HW mipmapping support works perfectly. Shadows are corrupt in any renderer.
-- Used "Fast-Texture Invalidation" to prevent missing environment. Used "Merge Sprite" and "Half-Pixel Offset = Special (Texture)" to align bloom effect at upscaled resolutions. MTVU speedhacks enabled. EE cyclerate 300%.
-- Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing.
-- Configure the PS2 system and game to run in full/stretch aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. GSdx window set to 4:3 for proper aspect ratio/image FOV.
|Tester=SandM1tch
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64bit Build 16299.611
|CPU=AMD Ryzen 5 1600 @ 3.8 GHz
|GPU=NVIDIA GeForce GTX 1060 6GB
|Revision=1.5.0-dev-3322-gaa03c8312
|Graphics=GSdx 20191202204048 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x
* Accurate Date: Off
* Accurate Blending: None
* HW Hacks: Align Sprite, Fast Texture Invalidation, Disable Depth Emulation, Merge Sprite, Disable Safe Textures
</spoiler>
|Sound=
* SPU2-X 20191202204048 2.0.0
* LilyPad 0.12.1
|Comments=Shadows are broken(probably because i'm using certain HW Hacks). Runs mostly at fullspeed, but drops to 80-90% on Dreadzone Station and Catacrom IV, and in some cases it will drop when there's an explosion on screen. This is without any speedhack other than MTVU. With EE Cyclerate at 75% it remains at fullspeed basically everywhere, but "skips frames" most of the time.
|Tester=motorola1970
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Ubuntu 17.04
|CPU=?
|CPU=Intel Core i5-4690K @ 4.50 GHz
|GPU=?
|GPU=AMD RX 480 4GB
|Revision=?
|Revision=1.5.0
|Graphics=?
|Graphics=GSdx (GCC 6.3.0 SSE2/AVX) 1.1.0 [libGSdx]
|Sound=?
|Sound=
|Comments=?
*SPU2-X 2.0.0 [libspu2x-2.0.0]
|Tester=?
*OnePAD 0 1.3.0 [libonepad-legacy]
|Comments=Game runs at full speed most of the time when using OGL HW renderer, occasional stutters here and there but overall a very enjoyable experience. Most graphical glitches are fixed with the latest build using mipmapping = Basic(fast).
|Tester=Quattro55
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
* Original names: '''ラチェット&クランク4th ギリギリ銀河のギガバトル''' (SCPS-15100) & (SCPS-19321) & (SCPS-19328), '''라쳇&클랭크: 공구전사 위기일발''' (SCKA-20060)
* Also known as '''Ratchet & Clank 4th: GiriGiri Ginga no Giga Battle''' (JP, AS), '''Ratchet: Gladiator''' (EU, AU)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Broken shadows
|IsFixed=0
|IssueLevel=0
|Description=Shadows in the game aren't rendered properly
|Workaround=Currently the only fix is to use the interpreter for VU0 and using either a software renderer or OpenGL hardware renderer with Blending Accuracy set to Basic. Using the interpreter will result in massive slowdowns however.
}}


{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Missing geometry after pausing or opening vendor
|IsFixed=0
|IssueLevel=1
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Workaround=Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
}}
 
{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
|Workaround=. Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
}}
}}


==Fixed Issues==
{{Issue
|IssueName=Broken textures
|IsFixed=1
|IssueLevel=1
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Automatic (Default)". Or switch to Software mode by setting Renderer to any of the ("Software") options.
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
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